GameMaker Fundamentals - Ben Tyers

GameMaker Fundamentals

Learn GML Programming to Start Making Amazing Games

(Autor)

Buch | Softcover
406 Seiten
2022 | 1st ed.
Apress (Verlag)
978-1-4842-8712-5 (ISBN)
58,84 inkl. MwSt
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.





Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.





On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.



What You Will Learn

Review core programming features required for sound knowledge of GameMaker
Master how to combine GML to orchestrate game actions
Utilize GameMaker's layers to create exciting games
Set up player control


Who Is This Book For
Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

Ben Tyers is an expert GameMaker user, developer, coder, and trainer.  He has authored a number of books on GameMaker for game application developers.

Chapter 1:  Variables.- Chapter 2:  Conditionals.- Chapter 3: Drawing Shapes.- Chapter 4: More Drawing .- Chapter 5: Input & Movement.- Chapter 6: Objects & Events.- Chapter 7: Sprites.- Chapter 8: Health, Lives and score.- Chapter 9: Mouse.- Chapter 10: Alarms.- Chapter 11: Collisions.- Chapter 12: Rooms.- Chapter 13: Backgrounds.- Chapter 14: Sounds.- Chapter 15: Splash Screens & Menus.- Chapter 16: Randomi.- Chapter 17: AI.- Chapter 18: INI files.- Chapter 19: Effects.- Chapter 20: Loops.- Chapter 21: Arrays.- Chapter 22: DS Lists.- Chapter 23: Paths.- Chapter 24: Functions.- 25. Tileset.- 26. Timelines.- 27. Views.- 28. MP Grids.- 29. Sequences.

Erscheinungsdatum
Zusatzinfo 269 Illustrations, color; 4 Illustrations, black and white; XXV, 406 p. 273 illus., 269 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Schlagworte GameMaker • gml • GUI • Sounds • sprites
ISBN-10 1-4842-8712-6 / 1484287126
ISBN-13 978-1-4842-8712-5 / 9781484287125
Zustand Neuware
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