Production Rendering
Design and Implementation
Seiten
2004
Springer London Ltd (Verlag)
978-1-85233-821-3 (ISBN)
Springer London Ltd (Verlag)
978-1-85233-821-3 (ISBN)
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. This title brings together the skills needed to develop a rendering system.
In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Production Rendering: Design and Implementation is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines.
Key Topics:
- A rendering framework for managing a micro polygon-oriented graphics pipeline
- Problems presented by different types of geometry showing how different surface types can be made ready for shading
- Shading and how it fits into a rendering pipeline
- How to write a good shader compiler
- Ray tracing in a production renderer
- Incorporating global illumination into a renderer
- Gathering surface samples into a final image
- Tips and tricks in rendering
In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Production Rendering: Design and Implementation is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines.
Key Topics:
- A rendering framework for managing a micro polygon-oriented graphics pipeline
- Problems presented by different types of geometry showing how different surface types can be made ready for shading
- Shading and how it fits into a rendering pipeline
- How to write a good shader compiler
- Ray tracing in a production renderer
- Incorporating global illumination into a renderer
- Gathering surface samples into a final image
- Tips and tricks in rendering
A System Overview.- A Rendering Architecture.- Geometry.- Shading.- Compiling.- Ray Tracing.- Global Illumination.- Image Construction.- Rendering Gems.
Erscheint lt. Verlag | 1.12.2004 |
---|---|
Zusatzinfo | 32 Illustrations, color; 83 Illustrations, black and white; XIII, 302 p. 115 illus., 32 illus. in color. |
Verlagsort | England |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
ISBN-10 | 1-85233-821-0 / 1852338210 |
ISBN-13 | 978-1-85233-821-3 / 9781852338213 |
Zustand | Neuware |
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