Production Rendering -

Production Rendering

Design and Implementation

Ian Stephenson (Herausgeber)

Buch | Softcover
302 Seiten
2010 | Softcover reprint of hardcover 1st ed. 2005
Springer London Ltd (Verlag)
978-1-84996-929-1 (ISBN)
117,69 inkl. MwSt
In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Production Rendering: Design and Implementation is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines.


Key Topics:


- A rendering framework for managing a micro polygon-oriented graphics pipeline


- Problems presented by different types of geometry showing how different surface types can be made ready for shading


- Shading and how it fits into a rendering pipeline


- How to write a good shader compiler


- Ray tracing in a production renderer


- Incorporating global illumination into a renderer


- Gathering surface samples into a final image


- Tips and tricks in rendering

A System Overview.- A Rendering Architecture.- Geometry.- Shading.- Compiling.- Ray Tracing.- Global Illumination.- Image Construction.- Rendering Gems.

Erscheint lt. Verlag 13.10.2010
Zusatzinfo 32 Illustrations, color; 83 Illustrations, black and white; XIII, 302 p. 115 illus., 32 illus. in color.
Verlagsort England
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Software Entwicklung
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-84996-929-9 / 1849969299
ISBN-13 978-1-84996-929-1 / 9781849969291
Zustand Neuware
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