Game Development with Unity for .NET Developers
Packt Publishing Limited (Verlag)
978-1-80107-807-8 (ISBN)
You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.
By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.Key Features
Discover solutions to common problems faced by .NET developers while creating games in Unity
Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games
Understand how to program with C# code using Unity's built-in modules and add engaging effects
What you will learnGet to grips with using the Unity Editor
Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio
Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline
Write high-performance multithreaded code with the latest DOTS in Unity
Discover the Azure PlayFab Client library for C# in Unity
Understand how the asset management and serialization system within Unity really works
Explore some of the most commonly used profiler tools in Unity development
Who this book is forThe book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.
Jiadong Chen is one of 3,000 Microsoft Most Valuable Professional (MVP) award winners internationally, recognized by Microsoft as one of the technology industry’s best and brightest six years in a row, and is currently working as a Senior Software Developer at Company-X, based in Hamilton, New Zealand. He is interested in Microsoft Azure cloud, Unity and XR development, and .NET/C#. He is a Microsoft Certified Azure Solutions Architect Expert, Microsoft Certified Azure Developer, Microsoft Certified Azure AI Engineer, Microsoft Certified Trainer. He is also a member of the .NET Foundation. Before joining Company-X, Jiadong worked for Company-U (Unity), the creator of the world’s most widely-used real-time 3D development platform, as a Field Engineer. Ed Price is a Senior Program Manager in Engineering at Microsoft, with an MBA in technology management. He leads Microsoft's efforts to publish Reference Architectures on the Azure Architecture Center. Previously, he drove datacenter deployment and customer feedback, and he ran Microsoft's customer feedback programs for Azure development, Service Fabric, IoT, Functions, and Visual Studio. He was also a technical writer at Microsoft for 6 years and helped lead TechNet Wiki. He is the co-author of five books, including Learn to Program with Small Basic and ASP.NET Core 5 for Beginners from Packt.
Table of Contents
Hello Unity
Scripting Concepts in Unity
Developing UI with the Unity UI System
Creating Animations with the Unity Animation System
Working with the Unity Physics System
Integrating Audio and Video in a Unity Project
Understanding the Mathematics of Computer Graphics in Unity
The Scriptable Render Pipeline in Unity
Using Data-Oriented Technology Stack in Unity
Serialization System and Assets Management In Unity and Azure
Working with Microsoft Game Dev, Azure Cloud, PlayFab and Unity
Erscheinungsdatum | 30.05.2022 |
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Vorwort | Ed Price |
Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-80107-807-6 / 1801078076 |
ISBN-13 | 978-1-80107-807-8 / 9781801078078 |
Zustand | Neuware |
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