Unity® Virtual Reality Development with VRTK4
Apress (Verlag)
978-1-4842-7932-8 (ISBN)
What You Will Learn
Understand how to develop Immersive VR experiences
Create a VR simulator to test your project
Generate advanced Spatial UI that you can interact with physically using your hands
Who This Book Is For?Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.
Christopher Coutinho is the founder of GameWorks, a Mumbai-based game development studio specializing in VR and virtual product development using Unity® and VRTK 4. GameWorks provides development services to clients in game creation, Unity® tools creation, and VR simulation training development. He is highly active on the VRTKs discord channel. He is also known for his online virtual reality courses using Unity® and VRTK 4 on Udemy that students have highly appreciated.
Chapter 1: Introduction.- Chapter 2: A New Reality Through Virtual Reality.- Chapter 3: Setting Up Your Project for VR Development.- Chapter 4: Importing VRTK Version 4 Tilia Packages.- Chapter 5: Setting Up VRTKs Camera Rigs.- Chapter 6: Setting Up Interactors and Virtual Hands.- Chapter 7: Configuring Interactor Functionality and Setting Up Velocity Trackers.- Chapter 8: Interactable Game Objects.- Chapter 9: Moving Around the Virtual World - Teleportation.- Chapter 10: Seamless Locomotion.- Chapter 11: Arm Swinging Movement.- Chapter 12: Setting Up a Pseudo-Body.- Chapter 13: Climbing in VR.- Chapter 14: Movement Amplifier.- Chapter 15: Distance Grabbing.- Chapter 16: Snap Zones.- Chapter 17: Creating Spatial 3D User Interface Game Objects.- Chapter 18: Using Unity's UI Controls with VRTK.- Chapter 19: Angular Drives.- Chapter 20: Linear Drives.- Chapter 21: Tips, Tricks, and Recipes.- Chapter 22: Mini-Game.
“The book is accompanied by many images described in great detail. … I would suggest it to readers who want to approach the subject for the first time.” (Tommaso Mazza, Computing Reviews, December 22, 2022)
Erscheinungsdatum | 12.04.2022 |
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Zusatzinfo | 241 Illustrations, black and white; XXI, 406 p. 241 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Schlagworte | Framework • Game Development • HTC • oculus • Quest • rift • Unity 3D • Virtual Reality • vive • VR • VRTK |
ISBN-10 | 1-4842-7932-8 / 1484279328 |
ISBN-13 | 978-1-4842-7932-8 / 9781484279328 |
Zustand | Neuware |
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