Macromedia Flash MX 2004 ActionScript
Macromedia (Verlag)
978-0-321-21343-3 (ISBN)
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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Derek Franklin is director of derekfranklin.com, a resource dedicated to helping developers worldwide get the most out of Flash. He's been involved in Web design since 1995, having served as a multimedia director for a nationally recognized media company. He is the author of Flash 5! Creative Web Animation and coauthor of Macromedia Flash MX: Creating Dynamic Applications by Macromedia Press. Jobe Makar, who specializes in games and applications programming, is co-founder of Electrotank, Inc., where he is Senior Game Developer. He is a contributing author to Macromedia Flash MX: Creating Dynamic Applications.
Introduction.
1. Introducing Actionscript.
2. Using Event Handlers.
3. Understanding Target Paths.
4. Using Object Classes.
5. Using Functions.
6. Creating and Manipulating Data.
7. Creating Custom Classes.
8. Using Conditional Logic.
9. Automating Scripts with Loops.
10. Scripting UI Components.
11. Getting Data In and Out of Flash.
12. Using XML with Flash.
13. Validating Data.
14. Creating and Working with Text Fields.
15. Controlling Movie Clips Dynamically.
16. Time- and Frame-Based Dynamism.
17. Scripting for Sound.
18. Loading External Assets.
19. Testing and Debugging Projects.
20. Maximum-Strength SWFs.
21. Printing and Context Menus.
Index.
Erscheint lt. Verlag | 27.11.2003 |
---|---|
Verlagsort | New Jersey |
Sprache | englisch |
Maße | 256 x 204 mm |
Gewicht | 1524 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-321-21343-2 / 0321213432 |
ISBN-13 | 978-0-321-21343-3 / 9780321213433 |
Zustand | Neuware |
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