Macromedia Flash MX ActionScripting
Macromedia
978-0-201-77022-3 (ISBN)
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Macromedia Flash MX ActionScripting: Advanced Training From the Source teaches readers ActionScript using a hands-on, project-based approach. This book will be different in several ways. Instead of just explaining how scripting works, explains scripting by translating real-life activities into scripts, so that users can begin to see the association of how programming and scripting is something they instinctively already know how to do. Readers will be shown many methodologies and techniques for building nearly thirty real-life Flash ActionScript projects, including sample games, wireless applications, Web sites, and more, enabling them to work faster and more efficiently. The companion CD-ROM contains all project files and images necessary for each project in the book.
Derek Franklin is director of derekfranklin.com, a resource dedicated to helping developers worldwide get the most out of Flash. He's been involved in Web design since 1995, having served as a multimedia director for a nationally recognized media company, while creating Flash instructional materials in his spare time. Derek has won numereous design awards for his work, and his teaching materials have been translated into nine languages. He is the author of Flash 5! Creative Web Animation by Peachpit Press. Derek and his family live in Bloomington, Indiana. Jobe Makar, who specializes in games and applications programming, holds a B.S. in Physics from East Carolina University and an M.S. in Physics from North Carolina State University. He is co-founder of Electrotank, Inc., where he is Senior Game Developer. He is also Senior Interactivity Developer at Allen Interactions, a computer-based training firm. And he is a contributing author to Macromedia Flash: Super Samurai by Peachpit Press.
Introduction.
Lesson 1. Introducing ActionScript.
Lesson 2. Using Event Handlers.
Lesson 3. Understanding Target Paths.
Lesson 4. Understanding and Using Objects.
Lesson 5. Using Functions.
Lesson 6. Customizing Objects.
Lesson 7. Using Dynamic Data.
Lesson 8. Manipulating Data.
Lesson 9. Using Conditional Logic.
Lesson 10. Automating Scripts with Loops.
Lesson 11. Getting Data In and Out of Flash.
Lesson 12. Using XML With Flash.
Lesson 13. Validating and Formatting Data.
Lesson 14. Controlling Movie Clips Dynamically.
Lesson 15. Time- and Frame-Based Dynamism.
Lesson 16. Scripting for Sound.
Lesson 17. Loading External Assets.
Appendix A. Resources.
Index.
Erscheint lt. Verlag | 8.5.2002 |
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Verlagsort | New Jersey |
Sprache | englisch |
Gewicht | 1226 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
ISBN-10 | 0-201-77022-9 / 0201770229 |
ISBN-13 | 978-0-201-77022-3 / 9780201770223 |
Zustand | Neuware |
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