Hands-On Unity 2021 Game Development - Nicolas Alejandro Borromeo

Hands-On Unity 2021 Game Development

Create, customize, and optimize your own professional games from scratch with Unity 2021, 2nd Edition
Buch | Softcover
710 Seiten
2021 | 2nd Revised edition
Packt Publishing Limited (Verlag)
978-1-80107-148-2 (ISBN)
38,65 inkl. MwSt
This hands-on guide to Unity for new users and those who want to get the most out of the Unity engine focuses firmly on the practical side of game development. You’ll delve into graphics, sound, and animations, as well as manipulating physics to create interesting mechanics for games.
Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games

Key Features

Unleash the capabilities of C# scripting to create UIs, graphics, game AI agents and more
Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animation
Build an AR experience using Unity’s AR Foundation

Book DescriptionLearning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education.

Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress.

Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game.

Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games.

By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.

What you will learn

Explore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UI
Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline
Implement postprocessing to improve graphics quality with full-screen effects
Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken
Add animations to your game using the Animator, Cinemachine, and Timeline
Use the brand new UI Toolkit package to create user interfaces
Implement game AI to control character behavior

Who this book is forThis book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

Nicolas Alejandro Borromeo works as a senior Unity developer at Product Madness, London. He was a game development career coordinator at Universidad Argentina de la Empresa (UADE) and has taught game development at many other Argentine universities, such as UTN, UAI, and USAL, and institutions such as Image Campus and DaVinci, since 2012. Nicolas has been a Unity Certified Instructor since 2019, teaching high-profile Unity clients all around the globe. He was an MMO client-side developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012.

Table of Contents

Designing a Game from Scratch
Setting Up Unity
Working with Scenes and Game Objects
Grayboxing with Terrain and ProBuilder
Importing and Integrating Assets
Materials and Effects with URP and Shader Graph
Visual Effects with Particle Systems and Visual Effect Graph
Lighting Using the Universal Render Pipeline
Fullscreen Effects with Postprocessing
Sound and Music Integration
User Interface Design
Creating a UI with the UI Toolkit
Creating Animations with Animator, Cinemachine, and Timeline
Introduction to C# and Visual Scripting
Implementing Movement and Spawning
Physics Collisions and Health System
Win and Lose Condition
(N.B. Please use the Look Inside option to see further chapters)

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-80107-148-9 / 1801071489
ISBN-13 978-1-80107-148-2 / 9781801071482
Zustand Neuware
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