Beginning Windows Mixed Reality Programming
Apress (Verlag)
978-1-4842-7103-2 (ISBN)
Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking.
What You Will Learn
Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices
Get started with Unity, the preferred tool for developing 3D experiences
Locate and import 3D models for your project, or make your own
Use spatial sound, voice commands, gestures, hand tracking, and eye tracking
Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way
Publish to the Windows Store and make money from your app
Who This Book Is For
Programmers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform.
Sean Ong is an author, engineer, entrepreneur, and tech influencer who has written on topics ranging from renewable energy to augmented reality. Sean and his wife Neisha Ong founded the mixed reality development company, Ong Innovations, in 2014. Sean and his team at Ong Innovations actively work with clients and partners around the globe to push the boundaries of mixed reality and spatial computing. Sean is also co-founder of the VR telepresence robotics platform company, Laborbot, founder of the AR/VR venue-based entertainment company, Manuvr Entertainment Inc., co-founder of the AR/VR app creation platform company, Inflexion Point Inc., and serves as partner and shareholder at numerous other AR/VR startup companies around the globe. He resides in Seattle, WA with his wife and three kids, where he and his family relentlessly build the holographic future of tomorrow using today’s XR devices.
Part I: Getting Started.- 1. Gear Up: The Necessary Hardware and Software Tools.- 2. Unity Crash Course.- Part II: Building Holographic Experiences.- 3. Creating Your First Hologram.- 4. Introduction to the Mixed Reality Toolkit.- 5. Interacting with Holograms.- 6. Using Spatial Awareness.- 7. Spatial Sound.- Part III: Growing as a Holographic Developer.- 8. Azure Spatial Anchors.- 9. Shared Experiences.- 10. Awe Inspiring Experiences.- 11. Turning Holograms Into Money.- 12. Community Resources.
Erscheinungsdatum | 04.10.2021 |
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Zusatzinfo | 211 Illustrations, color; 1 Illustrations, black and white; XXV, 278 p. 212 illus., 211 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
Schlagworte | augmented reality • Eye Tracking • Gesture-based User Interface • Hand Tracking • HoloLens 2 • Microsoft Mixed Reality Toolkit • mixed reality • Spatial Mapping • Spatial Sound • Tobii Eye Tracker • Unity 3D • Virtual Reality • Windows Mixed Reality • Windows Store |
ISBN-10 | 1-4842-7103-3 / 1484271033 |
ISBN-13 | 978-1-4842-7103-2 / 9781484271032 |
Zustand | Neuware |
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