Beginning Windows Mixed Reality Programming
Apress (Verlag)
978-1-4842-2768-8 (ISBN)
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Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided.
Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today!
What You Will Learn
Prototype ideas quickly
Get started with Unity, the preferred tool for animating 3D objects.
Explore where to find 3D models for your project, or make your own!
Use spatial sound, voice commands, and gestures
Build with the HoloToolkit to make apps the easy way
Publish to the Windows Store and make money from your app
Who This Book Is For
Programmers with little or no graphics or mixed reality experience
Sean Ong is an author, engineer, entrepreneur, and tech influencer who has written on topics ranging from renewable energy to augmented reality. Sean’s love for virtual and augmented reality began at the age of five when he first tried the View-Master toy. Later, at the age of 14, he coded his first virtual home tour. Sean was among the first people to own a HoloLens, and has developed numerous experiences for the new platform since its release. Sean is President of the Virtual Reality and Augmented Reality Association's Seattle Chapter and is well known in tech circles for his informative tutorials and articles that have helped over seven million people. He resides in Seattle, WA with his wife and three kids and enjoys pushing the boundaries of technology.
Introduction
Part I: Getting Started1. Gear Up: The Necessary Hardware and Software Tools2. Unity Crash Course
Part II: Building Holographic Experiences3. Creating Your First Hologram4. Introduction to the HoloToolkit5. Interacting with Holograms6. Using Spacial Mapping7. Spatial Sound
Part III: Growing As A Holographic Developer8. Awe Inspiring Experiences9. Turning Holograms into Money10. Community Resources
Erscheinungsdatum | 03.08.2017 |
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Zusatzinfo | 185 Illustrations, color; 2 Illustrations, black and white; XXVI, 222 p. 187 illus., 185 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 3869 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
Schlagworte | augmented reality • Gesture-based User Interface • Microsoft HoloToolkit • mixed reality • Spatial Mapping • Spatial Sound • Unity 3D • Virtual Reality • Virtuelle Realität • Windows Holographic • Windows Store |
ISBN-10 | 1-4842-2768-9 / 1484227689 |
ISBN-13 | 978-1-4842-2768-8 / 9781484227688 |
Zustand | Neuware |
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