Unstable Aesthetics
Bloomsbury Academic USA (Verlag)
978-1-5013-6490-7 (ISBN)
The contemporary artists highlighted throughout this book—Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques—hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds—to intentionally dissect the engine’s operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.
Eddie Lohmeyer is Assistant Professor of Digital Media in the Department of Games and Interactive Media at the University of Central Florida, USA. His research explores aesthetic and technical developments within histories of digital media, with a particular emphasis on video games and their relationship to traditions of the avant-garde. Additionally, his art considers embodied experience through processes of play and defamiliarization.
Table of Contents
_PR35S_5T4RT!: The Mechanisms of Art Modding
ER40R 1: A (Scroll) Down Memory Lane: Non-Play and the Vitality of 8-bit Engines in Cory Arcangel’s Super Mario Bros. Mods
ER40R 2: Slaying Machines: Embodied Mimesis in ArsDoom
ER40R 3: “Perspective Engines” and the Strangeness of 3D Space in JODI’s Untitled Game
ER40R 4: Generative Mods and the Violence of Sensation
ER40R 5: Random Planets and Alien (Dis)orientations in WE BUILD WORLDS
1N5ER7_C0IN T0 C0N71NU3: Intractable Spaces
Bibliography
Index
Erscheinungsdatum | 09.03.2021 |
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Zusatzinfo | 68 bw illus |
Verlagsort | New York |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 454 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 1-5013-6490-1 / 1501364901 |
ISBN-13 | 978-1-5013-6490-7 / 9781501364907 |
Zustand | Neuware |
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