Unity 2020 By Example - Robert Wells

Unity 2020 By Example

A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition

(Autor)

Buch | Softcover
676 Seiten
2020 | 3rd Revised edition
Packt Publishing Limited (Verlag)
978-1-80020-338-9 (ISBN)
44,85 inkl. MwSt
Unity is the most exciting and popular game engine. After the latest release, Unity has become the primary source of game and Virtual Reality development throughout the world. In this book, you’ll learn how to use Unity by making amazing games from popular genres; from an action shooter to a mindbending puzzle game, from an adventure to a VR game.
Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way

Key Features

Gain a high-level overview of the Unity game engine while building your own games portfolio
Discover best practices for implementing game animation, game physics, shaders, and effects
Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents

Book DescriptionThe Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.

The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.

By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.

What you will learn

Learn the fundamentals of game development, including GameObjects, components, and scenes
Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games
Handle player controls and input functionality for your Unity games
Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents
Create virtual and augmented reality games using UnityVR and AR Foundation
Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games

Who this book is forIf you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.

Robert Wells is an author and games developer with 10 years of industry experience who is passionate about education. He is currently an engineering manager at Hopster, where he has led development on award-winning educational games. He founded that games guy, a studio devoted to releasing free assets on the Unity Asset Store to help other developers learn, and has written several tutorials on AI and game engine development on his website.

Table of Contents

Exploring the Fundamentals of Unity
Creating a Collection Game
Creating a Space Shooter
Continuing the Space Shooter Game
Creating a 2D Adventure Game
Continuing the 2D Adventure
Completing the 2D Adventure
Creating Artificial Intelligence
Continuing with Intelligent Enemies
Evolving AI using ML-Agents
Entering Virtual Reality
Completing the VR Game
Creating an Augmented Reality Game Using AR Foundation
Completing the AR game with the Universal Render Pipeline

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-80020-338-1 / 1800203381
ISBN-13 978-1-80020-338-9 / 9781800203389
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90