Moving from Unity to Godot - Alan Thorn

Moving from Unity to Godot

An In-Depth Handbook to Godot for Unity Users

(Autor)

Buch | Softcover
273 Seiten
2020 | 1st ed.
Apress (Verlag)
978-1-4842-5907-8 (ISBN)
53,49 inkl. MwSt
Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. 

Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. 

The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you’ll be ready to create amazing 2D and 3D games that will supercharge your business. 



What You Will Learn







Explorethe similarities and differences between Unity and Godot
Maximize the benefits from Unity and Godot

Create believable game world and characters with Godot
Master the unique aspects of C# coding in Godot











Who This Book is For



Developers familiar with Unity who want to master another game engine, such as Godot.

Alan Thorn is an expert on leading technical teams for games development. He previously worked at Microsoft, Teesside University, Apress Publishing, and Disney. Alan specializes in helping “tech heads” thrive and flourish in their chosen fields. With 18-year game industry experience, Alan has written 28 books, presented 30 online courses, and created 33 games including the award-winning adventure, Baron Wittard: Nemesis of Ragnarok. Alan is dedicated to helping creative people make high-impact experiences. He was Studio Director at Wax Lyrical Games, a Senior Author at Linkedin Learning, and now he currently leads the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent. Alan is a pioneer of the new “Open Stream” model of Transformative Learning, and he advises in higher education on disruptive curriculum content and instructional design. Alan speaks passionately worldwide about the future of interactive experiences. In this book, Alan Thorn clearly details Godot specific terminology, how to use its interface effectively, how scenes are structured, coding in C#, and optimal ways of working.

Chapter 1:  Introducing Godot - Why Migrate?.- Chapter 2:  Godot Fundamentals.- Chapter 3: Scripting with C# in Godot - Common Tasks.- Chapter 4: Making a 2D Game.- Chapter 5: Navigation and Path-Finding.- Chapter 6: Coding a First-Person Controller in C#.- Chapter 7: Mini-Projects - Case Studies in Godot.

Erscheinungsdatum
Zusatzinfo 231 Illustrations, black and white; XII, 273 p. 231 illus.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Schlagworte 2D and 3D • C# • Case Studies • Game Engine • Godot • Migrating • Open Source • UNITY
ISBN-10 1-4842-5907-6 / 1484259076
ISBN-13 978-1-4842-5907-8 / 9781484259078
Zustand Neuware
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