Game Programming with Unity and C#
Apress (Verlag)
978-1-4842-5655-8 (ISBN)
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Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system.
This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more.
By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges.
What You'll Learn
Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.
Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax.
Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.
Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences.
Who This Book Is For
Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.
Casey Hardman is a hobbyist game developer, who found inspiration in the capacity for immersion and interactivity provided by games. His area of focus is the Unity game engine. He has nurtured a passion for video games since he was a child. In his early teens, this interest led him on a journey into the world of game design and programming. He is self-taught through a variety of personal projects, some small and some lofty. He has been regular contributor on various online game development platforms and spends far too much time in front of a keyboard.
Game Programming with Unity and C#
1: Installation and Setup
2: Unity Basics
3: Manipulating the Scene
4: Parents and their Children
5: Prefabs
6: Programming Primer
7: Code Blocks and Methods
8: Conditions
9: Working with Objects
10: Working with Scripts
11: Inheritance
12: Debugging
Game Project 1: Obstacle Course
13: Obstacle Course Design and Outline
14: Player Movement
15: Death and Respawning
16: Basic Hazards
17: Walls and Goals
18: Patrolling Hazards
19: Wandering Hazards
20: Dashing
21: Designing Levels
22: Menus and UI
23: In-Game Pause Menu
24: Spike Traps
25: Obstacle Course Conclusion
Game Project 2: Tower Defense
26: Tower Defense Design and Outline
27: Camera Movement
28: Enemies, Towers and Projectiles
29: Build Mode
30: Play Mode
31: More Tower Types
32: Tower Defense Conclusion
Game Project 3: Physics Playground
33: Physics Playground Design and Outline
34: Mouse-aimed Camera
35: Advanced 3D Movement
36: Wall Jumping
37: Pulling and Pushing
38: Moving Platforms
39: Joints and Swings
40: Force Fields and Jump Pads
41: Physics Playground Conclusion and More
Erscheinungsdatum | 30.06.2020 |
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Zusatzinfo | 121 Illustrations, black and white; XX, 577 p. 121 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 1126 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Schlagworte | C# • Game Design • Game Development • programming • Unity 3D |
ISBN-10 | 1-4842-5655-7 / 1484256557 |
ISBN-13 | 978-1-4842-5655-8 / 9781484256558 |
Zustand | Neuware |
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