The The C++ Workshop - Dale Green, Kurt Guntheroth, Shaun Ross Mitchell

The The C++ Workshop

Learn to write clean, maintainable code in C++ and advance your career in software engineering
Buch | Softcover
606 Seiten
2020
Packt Publishing Limited (Verlag)
978-1-83921-662-6 (ISBN)
38,65 inkl. MwSt
The C++ Workshop is designed to help you master the core concepts of C++. Each chapter features challenging exercises and hands-on projects to guide you effectively through writing and compiling clean code in a real-time environment.
Learn to create high-performance, error-free programs by understanding the core principles and techniques behind programming in C++

Key Features

Gain a solid understanding of the syntax and anatomy of C++
Implement best practices when building high-performance C++ programs
Prepare for real-world development tasks by tackling engaging activities

Book DescriptionC++ is the backbone of many games, GUI-based applications, and operating systems. Learning C++ effectively is more than a matter of simply reading through theory, as the real challenge is understanding the fundamentals in depth and being able to use them in the real world. If you're looking to learn C++ programming efficiently, this Workshop is a comprehensive guide that covers all the core features of C++ and how to apply them. It will help you take the next big step toward writing efficient, reliable C++ programs.

The C++ Workshop begins by explaining the basic structure of a C++ application, showing you how to write and run your first program to understand data types, operators, variables and the flow of control structures. You'll also see how to make smarter decisions when it comes to using storage space by declaring dynamic variables during program runtime.

Moving ahead, you'll use object-oriented programming (OOP) techniques such as inheritance, polymorphism, and class hierarchies to make your code structure organized and efficient. Finally, you'll use the C++ standard library?s built-in functions and templates to speed up different programming tasks.

By the end of this C++ book, you will have the knowledge and skills to confidently tackle your own ambitious projects and advance your career as a C++ developer.

What you will learn

Understand how a C++ program is written, executed, and compiled
Efficiently work with the essential C++ data types and variables
Build your own C++ applications by writing clear and error-free code
Grasp the core principles behind object-oriented programming
Simplify your code by using templates and the standard library
Debug logical errors and handle exceptions in your program

Who this book is forThis Workshop is for anyone who is new to C++ who wants to build a strong foundation for C++ game programming or application development. Basic prior knowledge of data structures and OOP concepts, as well as experience in any other programming language, will help you grasp the concepts covered in this book more easily.

Dale Green is a computer programmer who has worked in a range of disciplines, from full stack web development to C++ programming in AAA video games. As a passionate video game programmer, Dale has worked on multiple AAA titles for both PC and console, self-published a PC title, and authored a book on Procedural Content Generation for C++ Game Development. Kurt Guntheroth has been a software engineer for nearly 40 years and has a mix of embedded, Windows, and Linux experience. Kurt has worked with C++ for over 20 years. He’s written a book on optimization of C++ programs called Optimized C++. He is working on a second book, tentatively called Nonstop C++, about building C++ programs that never crash. Shaun Ross Mitchell is a games programmer with experience in many areas related to game development. Shaun has worked on platformers, tower defense, and VR games for consoles and PC. Shaun is the author of SDL Game Development.

Table of Contents

Your First C++ Application
Control Flow
Built-in Data Types
Operators
Pointers and References
Dynamic Variables
Ownership and Lifetime of Dynamic Variables
Classes and Structs
Object-Oriented Principles
Advanced Object-Oriented Principles
Templates
Containers and Iterators
Exception Handling in C++

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Objektorientierung
ISBN-10 1-83921-662-X / 183921662X
ISBN-13 978-1-83921-662-6 / 9781839216626
Zustand Neuware
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