Programming
Addison Wesley (Verlag)
978-0-13-830868-1 (ISBN)
Programming: Principles and Practice Using C++, Third Edition, will help anyone who is willing to work hard learn the fundamental principles of programming and develop the practical skills needed for programming in the real world. Previous editions have been used successfully by many thousands of students. This revised and updated edition
assumes that your aim is to eventually write programs that are good enough for others to use and maintain
focuses on fundamental concepts and techniques, rather than on obscure language-technical details
is an introduction to programming in general, including procedural, object-oriented, and generic programming, rather than just an introduction to a programming language
covers both contemporary high-level techniques and the lower-level techniques needed for efficient use of hardware
will give you a solid foundation for writing useful, correct, type-safe, maintainable, and efficient code
is primarily designed for people who have never programmed before, but even seasoned programmers have found previous editions useful as an introduction to more effective concepts and techniques
covers a wide range of essential concepts, design and programming techniques, language features, and libraries
uses contemporary C++ (C++20 and C++23)
covers the design and use of both built-in types and user-defined types, complete with input, output, computation, and simple graphics/GUI
offers an introduction to the C++ standard library containers and algorithms
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Bjarne Stroustrup is the designer and original implementer of C++, as well as the author of The C++ Programming Language (4th Edition), A Tour of C++ (3rd edition), Programming: Principles and Practice Using C++ (3rd Edition), and many popular and academic publications. He is a professor of Computer Science at Columbia University in New York City. Dr. Stroustrup is a member of the US National Academy of Engineering, and an IEEE, ACM, and CHM fellow. He received the 2018 Charles Stark Draper Prize, the IEEE Computer Society's 2018 Computer Pioneer Award, and the 2017 IET Faraday Medal.
Preface
Chapter 0: Notes to the Reader
Part I: The Basics
Chapter 1: Hello, World!
Chapter 2: Objects, Types, and Values
Chapter 3: Computation
Chapter 4: Errors!
Chapter 5: Writing a Program
Chapter 6: Completing a Program
Chapter 7: Technicalities: Functions, etc.
Chapter 8: Technicalities: Classes, etc.
Part II: Input and Output
Chapter 9: Input and Output Streams
Chapter 10: A Display Model
Chapter 11: Graphics Classes
Chapter 12: Graphics Class Design
Chapter 13: Graphing Functions and Data
Chapter 14: Graphical User Interfaces
Part III: Data and Algorithms
Chapter 15: Vector and Free Store
Chapter 16: Arrays, Pointers, and References
Chapter 17: Essential Operations
Chapter 18: Templates and Exceptions
Chapter 19: Containers and Iterators
Chapter 20: Maps and sets
Chapter 21: Algorithms
Index
Erscheinungsdatum | 26.03.2024 |
---|---|
Verlagsort | Boston |
Sprache | englisch |
Maße | 188 x 231 mm |
Gewicht | 1245 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Objektorientierung | |
ISBN-10 | 0-13-830868-3 / 0138308683 |
ISBN-13 | 978-0-13-830868-1 / 9780138308681 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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