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The Complete Guide to Blender Graphics

Computer Modeling & Animation, Fifth Edition

(Autor)

Buch | Hardcover
522 Seiten
2019 | 5th New edition
CRC Press (Verlag)
978-0-367-18475-9 (ISBN)
149,60 inkl. MwSt
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Blender™ is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation.





The program is free to download and use by anyone for anything.





The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System.





This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects.





Key Features:











The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists.














The book presents instruction in a series of short chapters with visual references and practical examples.














Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.

John M. Blain is a recognized expert in Blender with 4 successful prior editions of this book to date

Introduction


Download and Installation


The Author


Acknowledgements


Preamble





CH01 Understanding the Interface


CH02 Editors and Workspaces


CH03 Navigate and Save


CH04 Objects in the 3D View Editor


CH05 Editing Objects


CH06 Editing Tools


CH07 Modifiers


CH08 Editing with Generate Modifiers


CH09 Editing with Deform Modifiers


CH10 Editing Using Curves


CH11 Editing Techniques and Examples


CH12 The Outliner and Collections


CH13 3D Text


CH14 Viewport Shading


CH15 Scene Lighting and Cameras


CH16 Nodes – Materials and Textures


CH17 Rendering


CH18 Animation


CH19 Constraints


CH20 Armature and Character Rigging


CH21 Shape Keys and Action Editors


CH22 Particle Systems


CH23 Physics and Simulation


CH24 Dynamic Paint


CH25 Installing Add-Ons


CH26 Grease Pencil – 2D Animation


CH27 Video Sequence Editor


CH28 Drivers


CH29 Cycles Render


CH30 Internet Resources





Appendix A


Index

Erscheinungsdatum
Zusatzinfo 600 Illustrations, color
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Gewicht 1397 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 0-367-18475-3 / 0367184753
ISBN-13 978-0-367-18475-9 / 9780367184759
Zustand Neuware
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