Game Devs & Others -

Game Devs & Others

Tales from the Margins

Tanya DePass (Herausgeber)

Buch | Hardcover
156 Seiten
2018
CRC Press (Verlag)
978-1-138-55904-2 (ISBN)
174,55 inkl. MwSt
Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you’re not part of the supposed “majority”.

Key Features

This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity
For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry
Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions
Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed
Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo

Tanya DePass is the founder and Director of I Need Diverse Games, a not-for-profit foundation based in Chicago, that is dedicated to better diversification of all aspects of gaming. She is a lifelong Chicagoan who loves everything about gaming, I Need Diverse Games spawn point, and wants to make it better and more inclusive for everyone. She’s the Founder and EIC of the Fresh Out of  Tokens podcast, the Diversity Liaison for GaymerX and often speaks on issues of diversity, feminism, race, intersectionality & other  topics at conventions. Her writing appears in the Hugo Award winning Uncanny Magazine, Polygon, Vice Gaming, Wiscon Chronicles, Paste Games and other publications.

Chapter 1 Fight-Free Fashion Agency

Chapter 2 Alex Zandra Van Chestein

Chapter 3 Resistance and Survival Through Community and Horror

Chapter 4 Black Unicorn

Chapter 5 Lauren Ashlee Comp

Chapter 6 The Creative Compulsion: A Reflection

Chapter 7 Laundromat vs. Pizza Place

Chapter 8 The Prevailing Need to Push for Protagonists of Color

Chapter 9 Game Design Is Not a Luxury

Chapter 10 Hadeel al-Massari

Chapter 11 Steven Spohn

Chapter 12 Sunset in the Caves

Chapter 13 Distraction and Reaction: On Allies and Terrible Allydom

Chapter 14 First Loves and True Representation

Chapter 15 Overcoming the Unicorns: Normalizing the "Other" in the Games Industry

Chapter 16 The Token Trap

Chapter 17 My Own Damn Game

Chapter 18 Second Acts

Chapter 19 Firmly Rooted and Ain’t Goin’ Nowhere: Freelancing While WOC

Chapter 20 Actualization and Action

Chapter 21 When Games Get Political with Me

Chapter 22 A Series of Half-Baked Ideas and Quarter-Assed Memes: Why I left Gaming Stories

Erscheinungsdatum
Zusatzinfo 25 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 349 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-55904-0 / 1138559040
ISBN-13 978-1-138-55904-2 / 9781138559042
Zustand Neuware
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