Game Devs & Others
CRC Press (Verlag)
978-1-138-55901-1 (ISBN)
Key Features
This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity
For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry
Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions
Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed
Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo
Tanya DePass is the founder and Director of I Need Diverse Games, a not-for-profit foundation based in Chicago, that is dedicated to better diversification of all aspects of gaming. She is a lifelong Chicagoan who loves everything about gaming, I Need Diverse Games spawn point, and wants to make it better and more inclusive for everyone. She’s the Founder and EIC of the Fresh Out of Tokens podcast, the Diversity Liaison for GaymerX and often speaks on issues of diversity, feminism, race, intersectionality & other topics at conventions. Her writing appears in the Hugo Award winning Uncanny Magazine, Polygon, Vice Gaming, Wiscon Chronicles, Paste Games and other publications.
Chapter 1 Fight-Free Fashion Agency
Chapter 2 Alex Zandra Van Chestein
Chapter 3 Resistance and Survival Through Community and Horror
Chapter 4 Black Unicorn
Chapter 5 Lauren Ashlee Comp
Chapter 6 The Creative Compulsion: A Reflection
Chapter 7 Laundromat vs. Pizza Place
Chapter 8 The Prevailing Need to Push for Protagonists of Color
Chapter 9 Game Design Is Not a Luxury
Chapter 10 Hadeel al-Massari
Chapter 11 Steven Spohn
Chapter 12 Sunset in the Caves
Chapter 13 Distraction and Reaction: On Allies and Terrible Allydom
Chapter 14 First Loves and True Representation
Chapter 15 Overcoming the Unicorns: Normalizing the "Other" in the Games Industry
Chapter 16 The Token Trap
Chapter 17 My Own Damn Game
Chapter 18 Second Acts
Chapter 19 Firmly Rooted and Ain’t Goin’ Nowhere: Freelancing While WOC
Chapter 20 Actualization and Action
Chapter 21 When Games Get Political with Me
Chapter 22 A Series of Half-Baked Ideas and Quarter-Assed Memes: Why I left Gaming Stories
Erscheinungsdatum | 11.07.2018 |
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Zusatzinfo | 25 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 226 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-55901-6 / 1138559016 |
ISBN-13 | 978-1-138-55901-1 / 9781138559011 |
Zustand | Neuware |
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