Unity 2017 Game Development Essentials - Third Edition
Packt Publishing Limited (Verlag)
978-1-78646-939-7 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
About This Book
• Kick-start your game development carrer and build ready-to-play 2D and 3D games with ease
• Understand the key concepts in game design including scripting, physics, instantiation, particle effects, and more
• Build games that run on desktop, mobile, and the web
Who This Book Is For
Who this book is written for: If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games with ideas bubbling away in the back of your mind, Unity and this book should be your starting point.
What You Will Learn
• Script games using C#
• Build your very first 2D and 3D games
• Work through the key concepts in game development such as animations, physics, and scripting
• Test and optimize your games to attain great performance
• Create fully functional menus, HUDs, and UI
• Create player character interactions with AI and NPC
In Detail
Unity is the most popular game engine among Indie developers, start-ups, and medium to large independent game development companies. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more—to get you up and running with Unity rapidly.
In this informal guide, you'll get to grips with the basics of game development, starting off with using C# for scripting. You'll get the hang of Unity's development environment and will be able to set up the required assets for your frst 2D game. You'll work on animating your player and getting it to move in the 2D environment. Next, you'll see how to build the game in 3D, making use of Unity's new 3D animation system. After building a beautiful 3D environment for the game, you'll work with the latest physics system that Unity has to offer and will make your assets interactive. You'll induce artifcial intelligence into the enemies and develop a mechanism to hit them with rocks and punches. Once you've made things pretty with the particle system, you'll move on to optimize the game, adding a cross-platform ready UI, and publishing your game across multiple platforms.
You'll walk away with a cool 2D parallax side parallax game and an even cooler third-person 3D adventure game, but most importantly, with the confdence to build your own games.
Style and approach
This book provides a set of easy-to-follow examples, culminating in the production of a first person 2D and 3D game. It builds a solid foundation in game development concepts through an example-driven approach and takes you to the point where you can confidently leverage all the features of Unity to build multi-platforms games of all genres.
Tommaso Lintrami has been programming games right from the age of 9; he studied music, micro electronics, and TV/cinema/game direction, and is a designer, developer, composer, and writer. He is a virtual reality and interactive installations enthusiast with at least 19 years, commercial experience working for several IT companies. He has been working with Unity for over 9 years now and delivers IT teaching and training in Unity. He has worked on a number of games on different platforms and is currently employed at Freejam, working on Robocraft.
Table of Contents
Entering the Third Dimension
Prototyping and Scripting Basics
Creating and Setting Game Assets
Player Controller and Further Scripting
Character Animation with Unity
Creating the Environment
Interactions, Collisions, and Pathfinding
AI, NPC, and Further Scripting
Item Collection, Player Inventory, and HUD
Instantiation and Rigidbodies
Unity Particle System
Designing Menus with Unity UI
Optimization and Final Touches
Building and Sharing
Erscheinungsdatum | 03.02.2018 |
---|---|
Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-78646-939-1 / 1786469391 |
ISBN-13 | 978-1-78646-939-7 / 9781786469397 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich