Coding the Arduino - Bob Dukish

Coding the Arduino

Building Fun Programs, Games, and Electronic Projects

(Autor)

Buch | Softcover
294 Seiten
2018 | 1st ed.
Apress (Verlag)
978-1-4842-3509-6 (ISBN)
64,19 inkl. MwSt
Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. 
Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. 
The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.  
What You'llLearn

Understand basic principles of technology, and about analog and digital electronics.
Create games from scratch, where you interactively play against the program.
Gain an introduction to Artificial Intelligence (AI)



Who This Book Is For
Electronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos.

Bob Dukish has been working in the computers and electronics field for over 35 years. He served in the military, worked as an electronic components engineer, holds a number of patents, and taught engineering at both the high school and college levels. He has two Associate Degrees in technology, a Bachelor’s Degree in Physics from Syracuse University, as well as Master’s Degrees from both Kent State University and Rensselaer Polytechnic Institute. His last degree was earned at the age of 54, and he considers himself to be a lifelong learner.

Chapter 1. A Background on Technology.- Chapter 2. Computers and the Binary System.- Chapter 3. Microcontrollers.- Chapter 4. More Loops, and More Elegant Methods to Flash an LED.- Chapter 5. Serial Communications.- Chapter 6. Having Fun with Programming.- Chapter 7. More Game Programming with a Detailed Explanation.- Chapter 8. Electronic Projects.- Chapter 9. More Elaborate Projects.- Chapter 10. Capstone Projects.- Appendix.

Erscheinungsdatum
Zusatzinfo 198 Illustrations, black and white; XVIII, 294 p. 198 illus.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Weitere Themen Hardware
Schlagworte Arduino • Arduino projects • Coding projects • Computer game design • Electronics • Maker projects • Microcontroller coding • Microprocessor programming
ISBN-10 1-4842-3509-6 / 1484235096
ISBN-13 978-1-4842-3509-6 / 9781484235096
Zustand Neuware
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