Connecting Arduino to the Web
Apress (Verlag)
978-1-4842-3479-2 (ISBN)
Through exercises, projects, and explanations, this book will give you the core front end web development and electronics skills needed to create connected physical interfaces and build compelling visualizations with a range of JavaScript libraries.
By the end of the book you will have developed fully working interactive prototypes capable of sending data to and receiving data from a physical interface. Most importantly, Connecting Arduino to the Web will give you a taste of what is possible and the knowledge to create your own connected physical interfaces and bring the web into your electronics projects.
What You'll Learn
Build an Internet of Things dashboard that updates with electronics attached to an Arduino
Use components to interact with online 3D displays
Create web pages with HTML and CSS
Set up a Node.js server
Use WebSockets to process live data
Interact with scalable vector graphics (SVG)
Who This Book Is For
Technologists, developers, and enthusiasts looking to extend their skills, be able to develop physical prototypes with connected devices, and with an interest in getting started with IoT. Also, those excited by the possibilities of connecting the physical and the web.
Indira is an accomplished developer and motion designer who has expertise in computer programming and broadcast graphics. For the last six years she has concentrated on web development and data visualizations. She currently works at Future Cities Catapult as a creative web developer where she has worked on prototypes and projects that have included interacting with Arduinos. She is also an active member in the development community and has just started a meet up in London on WebVR. Indira holds a Masters in 3D Computer Animation from Bournemouth University, and a Masters in Computer Science from Birkbeck University of London. She has worked on web applications, interactive art installations, popular game titles, independent films and for network television.
Introduction.- Getting Started.- Chapter 1: Arduino’s, circuits and components.- Chapter 2: Creating a Web server.- Chapter 3: Arduino to Front End Part I.- Chapter 4: Introduction to creating web content.- Chapter 5: Front End to Arduino.- Chapter 6: Arduino to Front End Part II.- Chapter 7: Visualizing Data.- Chapter 8: Create a web dashboard.- Chapter 9: Physical Data Visualization with Live Data.- Chapter 10: Creating a game controller.- Appendix A: Arduino resources.- Appendix B: More front end development.
Erscheinungsdatum | 19.06.2018 |
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Zusatzinfo | 75 Illustrations, black and white; XVI, 393 p. 75 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Web / Internet |
Informatik ► Weitere Themen ► Hardware | |
Schlagworte | Arduino Web Interface • Interaction Web Arduino • IoT Arduino Dashboard • JavaScript Arduino • Node.js Arduino • Real time web |
ISBN-10 | 1-4842-3479-0 / 1484234790 |
ISBN-13 | 978-1-4842-3479-2 / 9781484234792 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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