Learn Unity 2017 for iOS Game Development - Allan Fowler, Philip Chu

Learn Unity 2017 for iOS Game Development (eBook)

Create Amazing 3D Games for iPhone and iPad
eBook Download: PDF
2017 | 2nd ed.
XXI, 440 Seiten
Apress (Verlag)
978-1-4842-3174-6 (ISBN)
Systemvoraussetzungen
39,99 inkl. MwSt
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Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.

Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need.

What You'll Learn
  • How to include iAds
  • How to integrate Game Center leaderboards and achievements
  • How to profile and optimize performance
Who This Book Is For

iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.


Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need.What You'll LearnHow to include iAdsHow to integrate Game Center leaderboards and achievementsHow to profile and optimize performanceWho This Book Is ForiOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.

Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.

Introduction ■Chapter 1: Getting Started Prerequisites   Install Unity   Manage Unity   Explore Further   ■Chapter 2: A Unity Tour Bring out the Angry Bots   The Editor Layout   The Inspector View The Project View The Hierarchy View The Scene View The Game View The Console View   Explore Further   ■Chapter 3: Making a Scene Create a New Project The Main Camera   Add a Cube to the Scene Camera Control   Add a Light   Add a Skybox Add a Flare   Textures    Explore Further   ■Chapter 4: Making It Move: Scripting the Cube Debug the Script   Make It Rotate Children of the Cube Explore Further   ■Chapter 5: Let’s Dance! Animation and Sound   Import the Skeletons Pack   Add a Skeleton   Hide the Cubes   Orbit the Skeleton   Make the Skeleton Dance   Make the Skeleton Dance Forever   Watch the Hips   Add a Dance Floor Add a Shadow (Pro) Add Music Explore Further   ■Chapter 6: Let’s Roll! Physics and Controls Make a New Scene   Make a Ball Customize Collision Make It Roll   Be the Ball Explore Further   ■Chapter 7: Let’s Bowl! Advanced Physics   Lengthen the Lane Make Some Pins Keep Playing Bowling for Barrels Add Sounds   Explore Further   ■Chapter 8: Let’s Play! Scripting the Game The Game Rules   Scoring the Game The Pin Status   The Game Logic Explore Further   ■Chapter 9: The Game GUI The Scoreboard The Pause Menu The Main Page The Credits Page   The Options Page   The Audio Panel The Graphics Panel   The System Panel Explore Further   ■Chapter 10: Using Unity iOS Bring Back the Angry Bots   Test with the Unity Remote   Install Xcode Customize the Player Settings   Test with the iOS Simulator Explore Further   ■Chapter 11: Building for Real: Device Testing and App Submission Register as an iOS Developer The Provisioning Portal   The Xcode Organizer   Build and Run Prepare App Store Graphics   Add an App on iTunes Connect Explore Further   ■Chapter 12: Presentation: Screens and Icons   Bowling for iOS Scale the GUI Set the Icon   Set the Splash Screen (Pro)   A Second Splash Screen   Display the Activity Indicator Script the Activity Indicator   Explore Further   ■Chapter 13: Handling Device Input The Touch Screen The Accelerometer   The Camera Explore Further  ■Chapter 14: iAd: Banner Ads and Interstitial Ads iTunes Connect Add a Banner Ad Add an Interstitial Ad Track Ad Revenues Explore Further   ■Chapter 15: Optimization Choose Your Target Pro le    Optimize Settings Optimizing GameObjects Optimize Assets Optimize Scripts Optimize Of ine Final Pro le   Explore Further   ■Chapter 16: Where to Go from Here? More Scripting Tracking Apps Promo Codes   More Monetization   Final Words

Erscheint lt. Verlag 24.11.2017
Zusatzinfo XXI, 440 p. 348 illus., 340 illus. in color.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Schlagworte Game Programming • graphics programming • Ios • mobile app development • Unity 5
ISBN-10 1-4842-3174-0 / 1484231740
ISBN-13 978-1-4842-3174-6 / 9781484231746
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