Learn Unity 2017 for iOS Game Development (eBook)
XXI, 440 Seiten
Apress (Verlag)
978-1-4842-3174-6 (ISBN)
- How to include iAds
- How to integrate Game Center leaderboards and achievements
- How to profile and optimize performance
Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need.What You'll LearnHow to include iAdsHow to integrate Game Center leaderboards and achievementsHow to profile and optimize performanceWho This Book Is ForiOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.
Introduction ■Chapter 1: Getting Started Prerequisites Install Unity Manage Unity Explore Further ■Chapter 2: A Unity Tour Bring out the Angry Bots The Editor Layout The Inspector View The Project View The Hierarchy View The Scene View The Game View The Console View Explore Further ■Chapter 3: Making a Scene Create a New Project The Main Camera Add a Cube to the Scene Camera Control Add a Light Add a Skybox Add a Flare Textures Explore Further ■Chapter 4: Making It Move: Scripting the Cube Debug the Script Make It Rotate Children of the Cube Explore Further ■Chapter 5: Let’s Dance! Animation and Sound Import the Skeletons Pack Add a Skeleton Hide the Cubes Orbit the Skeleton Make the Skeleton Dance Make the Skeleton Dance Forever Watch the Hips Add a Dance Floor Add a Shadow (Pro) Add Music Explore Further ■Chapter 6: Let’s Roll! Physics and Controls Make a New Scene Make a Ball Customize Collision Make It Roll Be the Ball Explore Further ■Chapter 7: Let’s Bowl! Advanced Physics Lengthen the Lane Make Some Pins Keep Playing Bowling for Barrels Add Sounds Explore Further ■Chapter 8: Let’s Play! Scripting the Game The Game Rules Scoring the Game The Pin Status The Game Logic Explore Further ■Chapter 9: The Game GUI The Scoreboard The Pause Menu The Main Page The Credits Page The Options Page The Audio Panel The Graphics Panel The System Panel Explore Further ■Chapter 10: Using Unity iOS Bring Back the Angry Bots Test with the Unity Remote Install Xcode Customize the Player Settings Test with the iOS Simulator Explore Further ■Chapter 11: Building for Real: Device Testing and App Submission Register as an iOS Developer The Provisioning Portal The Xcode Organizer Build and Run Prepare App Store Graphics Add an App on iTunes Connect Explore Further ■Chapter 12: Presentation: Screens and Icons Bowling for iOS Scale the GUI Set the Icon Set the Splash Screen (Pro) A Second Splash Screen Display the Activity Indicator Script the Activity Indicator Explore Further ■Chapter 13: Handling Device Input The Touch Screen The Accelerometer The Camera Explore Further ■Chapter 14: iAd: Banner Ads and Interstitial Ads iTunes Connect Add a Banner Ad Add an Interstitial Ad Track Ad Revenues Explore Further ■Chapter 15: Optimization Choose Your Target Pro le Optimize Settings Optimizing GameObjects Optimize Assets Optimize Scripts Optimize Of ine Final Pro le Explore Further ■Chapter 16: Where to Go from Here? More Scripting Tracking Apps Promo Codes More Monetization Final Words
Erscheint lt. Verlag | 24.11.2017 |
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Zusatzinfo | XXI, 440 p. 348 illus., 340 illus. in color. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Schlagworte | Game Programming • graphics programming • Ios • mobile app development • Unity 5 |
ISBN-10 | 1-4842-3174-0 / 1484231740 |
ISBN-13 | 978-1-4842-3174-6 / 9781484231746 |
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