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Adobe Animate CC Classroom in a Book (2018 release)

(Autor)

Buch | Softcover
480 Seiten
2018
Adobe Press,U.S. (Verlag)
978-0-13-485253-9 (ISBN)
64,70 inkl. MwSt
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2018 release) from Adobe Press. The 12 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the Camera tool, and learn to focus the action on different parts of the Stage. Explore the new Layer Depth panel which lets you control the depth level of individual layers, creating a more realistic sense of space.

Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.

 

The online companion files include all the necessary assets for readers to complete the projects featured in each lesson as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes. 

Russell S. Chun is Assistant Professor of Journalism, Media Studies, and Public Relations at Hofstra University. He has more than 20 years of experience in visual communication as a multimedia designer for the sciences and as a consultant to the news industry. He is also a veteran educator, previously teaching at the City University of New York (CUNY) Graduate School of Journalism, where he established and led their curriculum in data journalism. In addition, he served as their Director of Online Education. He has taught at the Columbia University Graduate School of Journalism and at the University of California at Berkeley Graduate School of Journalism, and was the Department Head of the Illustration program at Sessions College for Professional Design. He sat on the 2015 inaugural Data Advisory Group at Macaulay Honors College at the City University of New York to help build their data science curriculum.   He is the published author of over a dozen technical books, interactive, and video products on multimedia software from Adobe, including their official training manuals.   As an independent developer, he's provided instructional design, art direction, storyboarding, and multimedia to organizations such as AsiaSociety, DNAInfo.com, NYTimes.com, QuantaMagazine.org, Pearson Education, and others. His writings have appeared in Macworld, SBS Digital Design, Salon.com, Poynter, and PBS MediaShift.

GETTING STARTED

1 GETTING ACQUAINTED

2 CREATING GRAPHICS AND TEXT

3 CREATING AND EDITING SYMBOLS

4 ANIMATING SYMBOLS

5 ADVANCED MOTION TWEENING

6 CLASSIC TWEENING

7 CONTROLLING THE CAMERA

8 ANIMATING SHAPES AND USING MASKS

9 NATURAL AND CHARACTER ANIMATION

10 CREATING INTERACTIVE NAVIGATION

11 WORKING WITH SOUND AND VIDEO

12 PUBLISHING 

Erscheinungsdatum
Reihe/Serie Classroom in a Book
Verlagsort Indianapolis
Sprache englisch
Maße 189 x 231 mm
Gewicht 920 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Theorie / Studium
Informatik Web / Internet Web Design / Usability
ISBN-10 0-13-485253-2 / 0134852532
ISBN-13 978-0-13-485253-9 / 9780134852539
Zustand Neuware
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