Processing for Android - Andrés Colubri

Processing for Android (eBook)

Create Mobile, Sensor-Aware, and VR Applications Using Processing

(Autor)

eBook Download: PDF
2017 | 1st ed.
XXIV, 381 Seiten
Apress (Verlag)
978-1-4842-2719-0 (ISBN)
Systemvoraussetzungen
56,99 inkl. MwSt
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Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It  also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables and smartwatches). 

Processing for Android walks you through the steps of taking an initial idea to a final app. With this book, you will be able to write engaging apps with interactive visuals driven by motion and location information obtained from the device's sensors; including health data from the wearer, like step count and heart rate. 

An advantage of Processing for Android over more complex programming environments is the ability for users to focus on the interactions and visual output of their code rather than in the implementation details of the Android platform. This book goes through a comprehensive series of hand-on projects, ranging from simple sketches to more complex projects involving sensors and integration with larger apps. It also covers important aspects such as exporting your Processing projects as signed apps are ready to upload to the Google Play store and be share with the world!

What You'll Learn
  • Write apps and live wallpapers for smartphones and tablets
  • Design and implement interactive watch faces
  • Create Virtual Reality experiences for Cardboard devices
  • Integrate Processing sketches into larger apps and Android Studio
  • Export projects as completed apps ready to distribute through Google Play Store
Who This Book Is For

Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and virtual reality. 


Andres Colubri is a core member of the Processing project, and the main developer of the OpenGL renderer, the video library, and Processing for Android. He originally studied Physics and Mathematics in Argentina and later received an MFA at the UCLA Design Media Arts program. He uses Processing as the main tool to bridge his interests in computer graphics, visualization, and statistical modeling. Andres is an active yearly speaker on topics ranging from creative coding with Processing to data visualization.
Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables and smartwatches). Processing for Android walks you through the steps of taking an initial idea to a final app. With this book, you will be able to write engaging apps with interactive visuals driven by motion and location information obtained from the device's sensors; including health data from the wearer, like step count and heart rate. An advantage of Processing for Android over more complex programming environments is the ability for users to focus on the interactions and visual output of their code rather than in the implementation details of the Android platform. This book goes through a comprehensive series of hand-on projects, ranging from simple sketches to more complex projects involving sensors and integration with larger apps. It also covers important aspects such as exporting your Processing projects as signed apps are ready to upload to the Google Play store and be share with the world!What You'll LearnWrite apps and live wallpapers for smartphones and tabletsDesign and implement interactive watch facesCreate Virtual Reality experiences for Cardboard devicesIntegrate Processing sketches into larger apps and Android StudioExport projects as completed apps ready to distribute through Google Play StoreWho This Book Is ForArtists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and virtual reality.

Andres Colubri is a core member of the Processing project, and the main developer of the OpenGL renderer, the video library, and Processing for Android. He originally studied Physics and Mathematics in Argentina and later received an MFA at the UCLA Design Media Arts program. He uses Processing as the main tool to bridge his interests in computer graphics, visualization, and statistical modeling. Andres is an active yearly speaker on topics ranging from creative coding with Processing to data visualization.

Part I: First Steps with Processing for Android Chapter 1: Getting Started with Android Mode Chapter 2: The Processing Language Chapter 3: From Sketch to Play Store Part II: Drawing and Interaction Chapter 4: Drawing Graphics and Text Chapter 5: Touchscreen Interaction Chapter 6: Live Wallpapers Part III: Sensors Chapter 7: Reading Sensor Data Chapter 8: Driving Graphics and Sound with Sensor Data Chapter 9: Geo-Location Part IV: Wearables and Watch Faces Chapter 10: Wearable Devices Chapter 11: Visualizing Time Chapter 12: Visualizing Physical Activity Part V: 3D and VR Chapter 13: 3D in Processing Chapter 14: VR Basics Chapter 15: Drawing in VR  Part VI: Appendixes Appendix A: Gradle and Android Studio Integration  Appendix B: Processing Libraries 

Erscheint lt. Verlag 2.11.2017
Zusatzinfo XXIV, 381 p. 192 illus., 145 illus. in color.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Netzwerke
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Software Entwicklung
Schlagworte Android development • Android sensors • Android Studio • App Design • Cardboard VR • Live wallpapers • mobile graphics • Processing for Android • Virtual Reality • Watch faces
ISBN-10 1-4842-2719-0 / 1484227190
ISBN-13 978-1-4842-2719-0 / 9781484227190
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