Learn Unity 2017 for iOS Game Development
Apress (Verlag)
978-1-4842-3173-9 (ISBN)
You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.
Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need.
What You'll Learn
How to include iAds
How to integrate Game Center leaderboards and achievements
How to profile and optimize performance
Who This Book Is For
iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.
Chapter 1: Getting Started.- Chapter 2: A Unity Tour.- Chapter 3: Making a Scene.- Chapter 4: Making It Move: Scripting the Cube.- Chapter 5: Let’s Dance! Animation and Sound.- Chapter 6: Let’s Roll! Physics and Controls.- Chapter 7: Let’s Bowl! Advanced Physics.- Chapter 8: Let’s Play! Scripting the Game.- Chapter 9: The Game GUI.- Chapter 10: Using Unity iOS.- Chapter 11: Building for Real: Device Testing and App Submission.- Chapter 12: Presentation: Screens and Icons.- Chapter 13: Handling Device Input.- Chapter 14: Optimization.- Chapter 15: Where to Go from Here?.
Erscheinungsdatum | 28.12.2017 |
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Zusatzinfo | 340 Illustrations, color; 8 Illustrations, black and white; XXI, 440 p. 348 illus., 340 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Schlagworte | Game Programming • graphics programming • Ios • mobile app development • Unity 5 |
ISBN-10 | 1-4842-3173-2 / 1484231732 |
ISBN-13 | 978-1-4842-3173-9 / 9781484231739 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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