Mostly Codeless Game Development -  Robert Ciesla

Mostly Codeless Game Development (eBook)

New School Game Engines
eBook Download: PDF
2017 | 1st ed.
XXV, 219 Seiten
Apress (Verlag)
978-1-4842-2970-5 (ISBN)
Systemvoraussetzungen
46,99 inkl. MwSt
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Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion.

Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.

What You Will Learn
 
  • Master the concepts and jargon used in game creation for the beginner
  • Find the best game development suite for your project
  • Make the most out of related graphics and audio production software
  • Discover video game marketing essentials

Who This Book Is For  

People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers.




Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in journalism and a knack for writing urban fiction and directing short films. Robert has worked on many video games on several platforms since being a kid in the mid-nineties. His personal website is at robertciesla.com.


Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion.Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.What You Will Learn Master the concepts and jargon used in game creation for the beginnerFind the best game development suite for your projectMake the most out of related graphics and audio production softwareDiscover video game marketing essentialsWho This Book Is For  People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers.

Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in journalism and a knack for writing urban fiction and directing short films. Robert has worked on many video games on several platforms since being a kid in the mid-nineties. His personal website is at robertciesla.com.

Chapter 1: A Good GameChapter Goal: Learn about the most successful video games franchises of all timeNo of pages: 15Chapter 2:  Game Developer's BattlestationChapter Goal: The basics of computer hardware from a developer's perspectiveNo of pages: 5Chapter 3:  Game Maker's Lexicon – Level OneChapter Goal:  Concepts and jargon used in game creation for the beginnerNo of pages    29Chapter 4: Commercial Game EnginesChapter Goal: In-depth reviews of commercial tools for game developmentNo of pages: 60-65Chapter 5: Freeware Game EnginesChapter Goal: Reviews of non-commercial (i.e. free) tools for game development    No of pages: 25-30Chapter 6: Audiovisual AssetsChapter Goal: Learn the basic concepts behind digital audiovisuals No of pages: 20Chapter 7: Business and MarketingChapter Goal: The concepts of commerce crucial to the video game industryNo of pages: 14Chapter 8: A Brief History of Video GamesChapter Goal: A detailed look at some of the most popular video gamesNo of pages: 18Chapter 9: Game Engine MuseumChapter Goal: A look at historical game engines and related tools (starting from the 1980s)No of pages: 10Chapter 10: Game Maker's Lexicon – Level TwoChapter Goal: Learn some advanced concepts in video game productionNo of pages: 20Chapter 11: The Mostly Codeless -challengeChapter Goal: Achieve an attainable challenge which uses the information contained in the bookNo of pages: 1

Erscheint lt. Verlag 19.7.2017
Zusatzinfo XXV, 219 p. 47 illus. in color.
Verlagsort Berkeley
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
Schlagworte freeware game engines • Game engine reviews • game engines • Game Publishing • game terms • gaming jargons • Programming Logic
ISBN-10 1-4842-2970-3 / 1484229703
ISBN-13 978-1-4842-2970-5 / 9781484229705
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