Mostly Codeless Game Development - Robert Ciesla

Mostly Codeless Game Development

New School Game Engines

(Autor)

Buch | Softcover
219 Seiten
2017 | 1st ed.
Apress (Verlag)
978-1-4842-2969-9 (ISBN)
40,65 inkl. MwSt
Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion.
Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.
What You Will Learn 

Master the concepts and jargon used in game creation for the beginner

Find the best game development suite for your project

Make the most out of related graphics and audio production software

Discover video game marketing essentials



Who This Book Is For  
People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers.

Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in journalism and a knack for writing urban fiction and directing short films. Robert has worked on many video games on several platforms since being a kid in the mid-nineties. His personal website is at robertciesla.com.

Chapter 1: A Good Game.-  Chapter 2:  Game Developer's Battlestation.- Chapter 3:  Game Maker's Lexicon – Level One.- Chapter 4: Commercial Game Engines.- Chapter 5: Freeware Game Engines.- Chapter 6: Audiovisual Assets.- Chapter 7: Business and Marketing.- Chapter 8: A Brief History of Video Games.-
Chapter 9: Game Engine Museum.- Chapter 10: Game Maker's Lexicon – Level Two.- Chapter 11: The Mostly Codeless challenge.

Erscheinungsdatum
Zusatzinfo 47 Illustrations, color; XXV, 219 p. 47 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
Informatik Weitere Themen Hardware
Schlagworte freeware game engines • Game engine reviews • game engines • Game Publishing • game terms • gaming jargons • Programming Logic
ISBN-10 1-4842-2969-X / 148422969X
ISBN-13 978-1-4842-2969-9 / 9781484229699
Zustand Neuware
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