Learning Web-based Virtual Reality - Srushtika Neelakantam, Tanay Pant

Learning Web-based Virtual Reality

Build and Deploy Web-based Virtual Reality Technology
Buch | Softcover
83 Seiten
2017 | 1st ed.
Apress (Verlag)
978-1-4842-2709-1 (ISBN)
24,60 inkl. MwSt
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Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. 

By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.

What You Will Learn

Experience WebVR, the WebVR API, and WebVR libraries
Make use of various pieces of VR hardware
See popular WebVR projects
Use A-Frame to build your own WebVR projects



Who This Book Is For


Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

Tanay Pant is an Indian author, speaker, hacker, innovator and tech enthusiast. He is best known for his work on various books on computer science, open source contributions and his talks at technology conferences. He is the chief architect of Stock Wolf, a global virtual stock-trading platform that aims to impart practical education about stocks and markets. He is also an alumnus of the Mozilla Representative Program, and you can find his name listed in the credits of the Firefox web browser. You can also find articles written by him on web development at SitePoint and TutsPlus. Srushtika Neelakantam is a student in Computer Science major at Sir M. Visvesvaraya Institute of Technology, Bangalore. She is a Tech-Speaker at Mozilla and has spoken at various national and international tech conferences. She is a passionate developer in android and web platforms. She runs a Learning Club in Bangalore where she actively advocates for an open web and teaches webliteracy to the people in her region. She is a Mozilla Representative and is actively contributing to the Mozilla VR project. She’s part of the Campus Advisory Committee which aims at making contributions to Mozilla’s open source projects easier, for Campus students.

Chapter 1: Introduction to VR and WebVR.- Chapter 2:  Understanding the WebVR API and Frameworks.- Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab.- Chapter 4: Introduction to A Frame.- Chapter 5: Building a VR Based Content Display.- Chapter 6: Building Your Own VR Society.- Chapter 7: Building a VR Based Movie Theatre.- Chapter 8: Version Controlling and Deploying Your Code on GitHub.

Erscheinungsdatum
Zusatzinfo 54 Illustrations, color; 7 Illustrations, black and white; XIV, 83 p. 61 illus., 54 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik Web / Internet
Informatik Weitere Themen Hardware
ISBN-10 1-4842-2709-3 / 1484227093
ISBN-13 978-1-4842-2709-1 / 9781484227091
Zustand Neuware
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