Leap Motion for Developers (eBook)
XV, 175 Seiten
Apress (Verlag)
978-1-4842-2550-9 (ISBN)
Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment. Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You'll see how to use different programming languages for simple and steady development.
The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we will build an app using Unity and then add different functionality to it. In the last part we cover Unreal 4, Processing, and JavaScript for Leap Motion.
What You Will Learn
- Look at the basics of Leap Motion
- Develop apps for the Leap Motion sensor
- See how different languages work with Leap Motion
- Discover the future of Leap Motion Who This Book Is For
Abhishek Nandy is the founder of Geek Monkey Studios. He is an Intel Black Belt Developer as well as a Microsoft MVP and Intel Software Innovator. Abhishek has won several global Developer Challenges, and he represented India at Intel's Black Belt Developer Summit in San Francisco in 2014. He has been a speaker at NGDC Pune 2015. Abhishek's passions are tech and learning and combinations of the two. He currently resides in Pune, India.
Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment. Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You'll see how to use different programming languages for simple and steady development.The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we will build an app using Unity and then add different functionality to it. In the last part we cover Unreal 4, Processing, and JavaScript for Leap Motion. What You Will LearnLook at the basics of Leap MotionDevelop apps for the Leap Motion sensorSee how different languages work with Leap MotionDiscover the future of Leap MotionWho This Book Is ForStudents, developers, game developers, and tech enthusiasts.
Abhishek Nandy is the founder of Geek Monkey Studios. He is an Intel Black Belt Developer as well as a Microsoft MVP and Intel Software Innovator. Abhishek has won several global Developer Challenges, and he represented India at Intel's Black Belt Developer Summit in San Francisco in 2014. He has been a speaker at NGDC Pune 2015. Abhishek's passions are tech and learning and combinations of the two. He currently resides in Pune, India.
Chapter 1: Introduction to Leap motion Chapter Goal: We will do a brief walkthrough on what we expect from the book with content. Introduction to Leap Motion. Why is it useful? Different updates on Leap motion. Gesture time. Different variants of leap Motion. Leap motion Orion.
No of pages: 20 pages
Chapter 2: Setting up Leap Motion Chapter Goal: This chapter introduces the reader to Leap Motion. Setting it up Getting the SDK.
No of pages: 20 pages
Chapter 3: Setting up Leap Motion for Python Chapter Goal: Setting up Python. Setting up Leap motion for python. Developing apps on it.
No of pages: 40pages
Chapter 4: Setting up Leap Motion for Java
Chapter Goal: In this chapter, we will setup Java for Leap Motion development. Develop apps on it.
No of pages: 40 pages
Chapter 5: Setting up Leap Motion for Unity Chapter Goal: In this chapter, we will be covering the details of getting started with Unity with Leap Motion. Extending the Google Cardboard SDK with Leap Motion. Developing apps in Unity using Leap motion.
No of pages: 20 pages
Chapter 6: Setting up Leap Motion for Processing
Chapter Goal: In this chapter, we will setup Processing for Leap Motion. Develop apps on it.
No of pages: 20 pages
Chapter 7: Setting up Leap Motion for Unreal 4
Chapter Goal: In this chapter, we will setup Leap Motion for Unreal 4. Develop apps on it.
No of pages: 30 pages
Chapter 8: Setting up Leap Motion for `C#
Chapter Goal: In this chapter, we will setup Leap Motion for C# forms. Develop apps on it.
No of pages: 25 pages
Chapter 9: Setting up Leap Motion for `JavaScript
Chapter Goal: In this chapter, we will setup Leap Motion for JavaScript. Develop apps on it.
No of pages: 35 pages
Erscheint lt. Verlag | 10.12.2016 |
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Zusatzinfo | XV, 175 p. 174 illus. in color. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Informatik ► Weitere Themen ► Hardware | |
Schlagworte | Leap Motion • leap motion apps • leap motion games • leap motion java • leap motion javascript • leap motion js • leap motion programming • leap motion python • leap motion unity • Star Wars |
ISBN-10 | 1-4842-2550-3 / 1484225503 |
ISBN-13 | 978-1-4842-2550-9 / 9781484225509 |
Haben Sie eine Frage zum Produkt? |
Größe: 9,9 MB
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