Beginning Platino Game Engine (eBook)
XVII, 141 Seiten
Apress (Verlag)
978-1-4842-2484-7 (ISBN)
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.
With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.
What You'll Learn:
Who Is this Book for:
This book is for those indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.
Abhishek Nandy is the founder of Geek Monkey Studios. He is an Intel Black Belt Developer as well as a Microsoft MVP and Intel Software Innovator. Abhishek has won several global Developer Challenges, and he represented India at Intel's Black Belt Developer Summit in San Francisco in 2014. He has been a speaker at NGDC Pune 2015. Abhishek's passions are tech and learning and combinations of the two. He currently resides in Pune, India.
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.What You'll Learn: Develop using the Platino game engineBuild UWP apps using the Processing JS languageExtend the processing language to IoT with Temboo Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.
Abhishek Nandy is the founder of Geek Monkey Studios. He is an Intel Black Belt Developer as well as a Microsoft MVP and Intel Software Innovator. Abhishek has won several global Developer Challenges, and he represented India at Intel's Black Belt Developer Summit in San Francisco in 2014. He has been a speaker at NGDC Pune 2015. Abhishek's passions are tech and learning and combinations of the two. He currently resides in Pune, India.
Chapter 1: Introduction to Game Engine Chapter Goal: We will do a brief walk through of what we expect you will learn from this book, including an introduction to Game engine. Why is it useful? What different game engines are available?
Chapter 2: Introduction to Platino Game Engine Chapter Goal: This chapter introduces the reader to Platino Game Engine. How it has evolved. How is it different? The flow of Platino Game engine. People behind the game engine.
Chapter 3: Installing Platino Game Engine and setting it up. Chapter Goal: In this chapter the reader will learn about installing the Platino Game engine. The entire logic of Platino Engine.
Chapter 4: Getting into development with Platino Game Engine
Chapter Goal: In this chapter, the reader will learn about sample walkthrough. We will get started with development on the game engine. Building different apps and games on it.
Chpater 5: Processing in terms of UWP, Android and IoT Chapter Goal: In this chapter, we will be covering the details of Windows 10 UWP.Then move along with processing language give a brief discussion of it. We get started with Processing JS and get in terms of Windows 10 UWP.Building UWP Processing JS app. Extending Processing for Android. Extending Processing for IoT. Giving a brief description on IoT. Introducing Temboo in Processing and using to build IoT apps.Conclusion.
Erscheint lt. Verlag | 21.11.2016 |
---|---|
Zusatzinfo | XVII, 141 p. 158 illus., 154 illus. in color. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | Black Gate Games • Platino • Platino Engine • Platino game engine • Processing.js • Temboo • UWP • UWP apps |
ISBN-10 | 1-4842-2484-1 / 1484224841 |
ISBN-13 | 978-1-4842-2484-7 / 9781484224847 |
Haben Sie eine Frage zum Produkt? |
Größe: 10,9 MB
DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasserzeichen und ist damit für Sie personalisiert. Bei einer missbräuchlichen Weitergabe des eBooks an Dritte ist eine Rückverfolgung an die Quelle möglich.
Dateiformat: PDF (Portable Document Format)
Mit einem festen Seitenlayout eignet sich die PDF besonders für Fachbücher mit Spalten, Tabellen und Abbildungen. Eine PDF kann auf fast allen Geräten angezeigt werden, ist aber für kleine Displays (Smartphone, eReader) nur eingeschränkt geeignet.
Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.
Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.
aus dem Bereich