Beginning Platino Game Engine
Seiten
2016
|
1st ed.
Apress (Verlag)
978-1-4842-2483-0 (ISBN)
Apress (Verlag)
978-1-4842-2483-0 (ISBN)
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.
With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.
What You'll Learn:
Develop using the Platino game engine
Build UWP apps using the Processing JS language
Extend the processing language to IoT with Temboo
Who Is this Book for:
Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.
With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.
What You'll Learn:
Develop using the Platino game engine
Build UWP apps using the Processing JS language
Extend the processing language to IoT with Temboo
Who Is this Book for:
Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.
Abhishek Nandy is the founder of Geek Monkey Studios. He is an Intel Black Belt Developer as well as a Microsoft MVP and Intel Software Innovator. Abhishek has won several global Developer Challenges, and he represented India at Intel's Black Belt Developer Summit in San Francisco in 2014. He has been a speaker at NGDC Pune 2015. Abhishek's passions are tech and learning and combinations of the two. He currently resides in Pune, India.
1. Introduction to Game Engine.- 2. Introduction to Platino Game Engine.- 3. Installing Platino Game Engine and setting it up.- 4. Getting into development with Platino Game Engine.- 5. Processing in terms of UWP, Android and IoT.
Erscheinungsdatum | 29.12.2016 |
---|---|
Zusatzinfo | 154 Illustrations, color; 4 Illustrations, black and white; XVII, 141 p. 158 illus., 154 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | Black Gate Games • Computerspiele (Programmierung/Entwicklung) • Platino • Platino Engine • Platino game engine • Processing.js • Temboo • UWP • UWP apps |
ISBN-10 | 1-4842-2483-3 / 1484224833 |
ISBN-13 | 978-1-4842-2483-0 / 9781484224830 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Das große Handbuch zum JavaScript-Framework
Buch | Hardcover (2022)
Rheinwerk (Verlag)
39,90 €
Eine umfassende Einführung
Buch | Softcover (2021)
De Gruyter Oldenbourg (Verlag)
44,95 €