VFX Fundamentals (eBook)

Visual Special Effects Using Fusion 8.0
eBook Download: PDF
2016 | 1st ed.
XXIV, 322 Seiten
Apress (Verlag)
978-1-4842-2131-0 (ISBN)

Lese- und Medienproben

VFX Fundamentals -  Wallace Jackson
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This book is a comprehensive, introductory title covering concepts central to Visual Special Effects using the free Black Magic Design Fusion 8.0 software package. The book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting. 

VFX Fundamentals will introduce more advanced VFX concepts and pipelines as the chapters progress, covering topics such as Flow Node Compositing, Timeline Animation, Animated PolyLine Masking, Bluescreen and Greenscreen Matte Pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics.


What you'll learn
  • The New Media Components (raster, vector, audio, video, rendering) needed for VFX
  • The Concepts behind the Digital Visual Special Effects (VFX) Content Production Workflow
  • How to Install and Utilize Black Magic Design Fusion 8 and it's Visual Programming Language
  • Concepts behind Resolution, Aspect Ratio, Bit-Rate, Color Depth, Layers, Alpha, and Masking
  • 2D VFX Concepts such as Animated Masking, Matte Pulling (Primatte V) and Motion Tracking
  • 3D VFX Concepts such as 3D Geometry, Materials, Lighting, Animation and Auxiliary Channels
  • Advanced VFX Concepts such as Particle Systems Animation using Real-World Physics (Forces) 

Who this book is for

SFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.


Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable 'mini-issue' insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.


Learn concepts central to visual special effects using the free Black Magic Design Fusion 8.0 software package. This book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting. VFX Fundamentals introduces more advanced VFX concepts and pipelines as the chapters progress, covering topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics.What You'll LearnSee the new media components (raster, vector, audio, video, rendering) needed for VFXDiscover the concepts behind the VFX content production workflowInstall and utilize Black Magic Design Fusion 8 and its Visual Programming LanguageMaster the concepts behind resolution, aspect ratio, bit-rate, color depth, layers, alpha, and masking Work with 2D VFX concepts such as animated masking, matte pulling (Primatte V) and motion trackingHarness 3D VFX concepts such as 3D geometry, materials, lighting, animation and auxiliary channelsUse advanced VFX concepts such as particle systems animation using real-world physics (forces) Who This Book Is ForSFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.

Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.

Chapter 1: Visual Effects: Setup Your VFX Content WorkstationChapter 2: The Foundation of Raster for VFX: Pixels, Color and AlphaChapter 3: The Foundation of Motion for VFX: Frames and CodecsChapter 4: The Foundation of Audio for VFX: MIDI, Wave and SampleChapter 5: The Foundation of 2D Vector for VFX: Point, Path and SVGChapter 6: The Foundation of 3D Vector for VFX: Models and OpenGLChapter 7: Professional VFX Software: Blackmagic Design FusionChapter 8: VFX Pipeline Composition: Using the Flow Node EditorChapter 9: VFX Pipeline Animation: Using the Timeline EditorChapter 10: VFX Pipeline Motion Control: Using the Spline EditorChapter 11: VFX Pipeline Pixel Isolation: Using Animated Polyline MaskingChapter 12: VFX Pipeline Automated Masking: Matte GeneratorsChapter 13: VFX Pipeline Pixel Tracking: Using Motion TrackingChapter 14: VFX Pipeline 3D Production: Compositing 3D AssetsChapter 15: VFX Pipeline 3D Rendering: Shader, Material and TextureChapter 16: VFX Pipeline 3D Modeling: 3D Text Title CreationChapter 17: VFX Pipeline 3D Animation: 3D Text Titling ModifiersChapter 18: Chapter 19: Advanced VFX Pipeline Physics: 3D Particle PhysicsChapter 20: Advanced Interactive VFX: i3D Content Publishing

Erscheint lt. Verlag 12.8.2016
Zusatzinfo XXIV, 322 p. 250 illus. in color.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Software Entwicklung
Schlagworte Design • Effects • graphics • Multimedia • VFX • video effects • Web
ISBN-10 1-4842-2131-1 / 1484221311
ISBN-13 978-1-4842-2131-0 / 9781484221310
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