The Formation of Gaming Culture
UK Gaming Magazines, 1981-1995
Seiten
2015
|
1st ed. 2015
Palgrave Pivot (Verlag)
978-1-349-45470-9 (ISBN)
Palgrave Pivot (Verlag)
978-1-349-45470-9 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
This book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video games ever played.
Graeme Kirkpatrick is Professor in Media Arts, Aesthetics and Narration at the University of Skövde, Sweden. His Aesthetic Theory and the Video Game (2011) was recently listed by Edge magazine as one that should be in every gamer's library, while his Computer Games and the Social Imaginary (2013) was described in New Media & Society as 'one of the finest books to date on the subject of digital games'. His first book, Critical Technology (2004), won the 2005 Philip Abrams Memorial Prize from the British Sociological Association.
Introduction 1. Approaches To Gaming's Field 2. Studying The Magazines 3. Getting A Feel For The Games 4. Game Addicted Freaks 5. Wimps, YOBS And Game Busters Conclusion: Gaming's Field And Game Studies
Erscheinungsdatum | 26.05.2016 |
---|---|
Zusatzinfo | X, 139 p. |
Verlagsort | Basingstoke |
Sprache | englisch |
Maße | 140 x 216 mm |
Gewicht | 206 g |
Themenwelt | Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Anglistik / Amerikanistik |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
Sozialwissenschaften ► Soziologie ► Spezielle Soziologien | |
Schlagworte | Coding • Culture • Gaming • Video • Video game |
ISBN-10 | 1-349-45470-2 / 1349454702 |
ISBN-13 | 978-1-349-45470-9 / 9781349454709 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Dichtung, Natur und die Verwandlung der Kräfte 1770-1830
Buch | Hardcover (2023)
De Gruyter (Verlag)
59,00 €