Program Arcade Games - Paul Craven

Program Arcade Games

With Python and Pygame

(Autor)

Buch | Softcover
392 Seiten
2015 | 4th ed.
Apress (Verlag)
978-1-4842-1789-4 (ISBN)
69,54 inkl. MwSt
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.



After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.



You'll learn:





How to create quiz games
How to integrate and start using graphics
How to animate graphics
How to integrate and use game controllers
How to add sound and bit-mapped graphics
How to build grid-based games


Audience

Dr. Paul Vincent Craven graduated with a bachelors degree from Simpson College, a masters from the Missouri University of Science and Technology, and a doctorate from the University of Idaho. He worked in the industry for fifteen years before deciding to teach full time at Simpson College in Indianola, Iowa.

0. Before Getting Started.- 1. Create a Custom Calculator.- 2. What is a Computer Language?.- 3. Quiz Games and If Statements.- 4. Guessing Games with Random Numbers and Loops.- 5. Introduction to Graphics.- 6. Back to Looping.- 7. Introduction to Lists.- 8. Introduction to Animation.- 9. Functions.- 10. Controllers and Graphics.- 11. Bitmapped Graphics and Sound.- 12. Introduction to Classes.- 13. Introduction to Sprites.- 14. Libraries and Modules.- 15. Searching.- 16. Array-Backed Grids.- 17. Sorting.- 18. Exceptions.- 19. Recursion.- 20. Formatting.- 21. Labs.-Appendix A. Example Code and Programs.- 23. Appendix B: Sample Tests.- 24. Appendix C: Worksheets.- 25. Appendix D: Version Control.- 26. Appendix E: Wait, What Else CanWe Do?.

Erscheinungsdatum
Zusatzinfo 135 Illustrations, color; 7 Illustrations, black and white; XXI, 392 p. 142 illus., 135 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Programmiersprachen / -werkzeuge Python
Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Compilerbau
Informatik Weitere Themen Computerspiele
Schlagworte Arcade • Computer • Computerspiele (Programmierung/Entwicklung) • Development • Game • programming • Pygame • Python • Python (Programmiersprache); Spezielle Anwendungsbereiche
ISBN-10 1-4842-1789-6 / 1484217896
ISBN-13 978-1-4842-1789-4 / 9781484217894
Zustand Neuware
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