Beginning Android Games
Apress (Verlag)
978-1-4842-0473-3 (ISBN)
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Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android.
What You'll Learn
Gain the fundamentals of game programming in the context of the Android platform
Use Android's APIs for graphics, audio, and user input to reflect those fundamentals
Develop two 2D games from scratch, based on Canvas API and OpenGL ES
Create a full-featured 3D game
Publish your games, get crash reports, and support your users
Complete your own playable 2D OpenGL games
Who This Book Is For
People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.
1. AN ANDROID IN EVERY HOME2. FIRST STEPS WITH THE ANDROID SDK3. GAME DEVELOPMENT 1014. ANDROID FOR GAME DEVELOPERS5. AN ANDROID GAME DEVELOPMENT FRAMEWORK6. MR. NOM INVADES ANDROID7. OPENGL ES: A GENTLE INTRODUCTION8. 2D GAME PROGRAMMING TRICKS9. SUPER JUMPER: A 2D OPENGL ES GAME10. OPENGL ES: GOING 3D11. 3D PROGRAMMING TRICKS12. ANDROID INVADERS: THE GRANDE FINALE13. GOING NATIVE WITH THE NDK14. MARKETING AND MONETIZING15. PUBLISHING YOUR GAME
Zusatzinfo | 188 Illustrations, black and white; XXVI, 605 p. 188 illus. |
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Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Netzwerke |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | Android (Betriebssystem); Spezielle Anwendungsbereiche • Computerspiele (Programmierung/Entwicklung) • Handyspiele |
ISBN-10 | 1-4842-0473-5 / 1484204735 |
ISBN-13 | 978-1-4842-0473-3 / 9781484204733 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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