Unity3D UI Essentials
Packt Publishing Limited (Verlag)
978-1-78355-361-7 (ISBN)
Book DescriptionWhat you will learn
Who this book is for
Simon Jackson is a long-time soft ware engineer and architect with many years of Unity game development experience, as well as an author of several Unity game development titles. He loves to both create Unity projects and lend a hand to help educate others, whether it's via a blog, vlog, user group, or major speaking event. He currently works at a mixed-reality research lab called xRealityLabs, building the future of digital solutions for the construction and medical industries. His primary focus at the moment is on the Reality Toolkit project, which is aimed at building a cross-platform mixed-reality framework to enable both VR and AR developers to build efficient solutions in Unity.
Table of Contents
Looking back, looking forward
Building layouts
Control, Control, you must learn Control
Anchors away
Screenspace, Worldspace and the camera
Working with the UI Source
Appendix- The 3D scene sample
Erscheint lt. Verlag | 31.1.2015 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Netzwerke |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-78355-361-8 / 1783553618 |
ISBN-13 | 978-1-78355-361-7 / 9781783553617 |
Zustand | Neuware |
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