Three Dimensional Creativity - Kwang Hyung Lee

Three Dimensional Creativity (eBook)

Three Navigations to Extend our Thoughts

(Autor)

eBook Download: PDF
2014 | 2014
X, 87 Seiten
Springer Netherland (Verlag)
978-94-017-8804-5 (ISBN)
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Is creativity something that we are simply born with and cannot hone with effort? Some say that creativity cannot be cultivated. Is it true? In general our thinking sticks to reality unless there is any external stimulation. With our thinking fixed on a certain situation, it becomes difficult to come up with a fresh idea. In this regard, three questions are suggested: (1) Question of Time: When a problem arises, question yourself on a time axis first of all. How would the matter be handled 10 or 20 years from now? (2) Question of Space: Ask yourself some questions on its spatial elements. How would the matter be handled in Saudi Arabia or in China? (3) Question of Field: Apply the given problem in a variety of fields. How would the matter be handled in the field of music or electronic engineering?

The three questions suggested here are given on the three axes: time, space, and field, and this book deals with theoretical and practical aspects on the topics. In this way it is a unique book about the systematic method of developing creativity, which will have appeal to researchers and students in multidisciplinary fields from neuroscience to physics, and engineering and computer science, as well as a general public.



Prof. Kwang-Hyung LEE is a professor at department of Bio and Brain Engineering, and head of graduate school of Future Strategy of KAIST(Korea Advanced Institute of Science and Technology). His interests include Intelligence, Bioinformatics, Creativity and Future strategy. He published more than 100 research papers, and received a merit medal 'Chevalier' from French government.

He wrote many books such as: Introduction to systems programming(Prentice Hall), First course on fuzzy theory and applications(Springer), C programming(Hongreung, in Korean), Fuzzy Theory(Hongreung, in Korean), and Three dimensional creativity(Bizmap, in Korean).


Is creativity something that we are simply born with and cannot hone with effort? Some say that creativity cannot be cultivated. Is it true? In general our thinking sticks to reality unless there is any external stimulation. With our thinking fixed on a certain situation, it becomes difficult to come up with a fresh idea. In this regard, three questions are suggested: (1) Question of Time: When a problem arises, question yourself on a time axis first of all. How would the matter be handled 10 or 20 years from now? (2) Question of Space: Ask yourself some questions on its spatial elements. How would the matter be handled in Saudi Arabia or in China? (3) Question of Field: Apply the given problem in a variety of fields. How would the matter be handled in the field of music or electronic engineering?The three questions suggested here are given on the three axes: time, space, and field, and this book deals with theoretical and practical aspects on the topics. In this way it is a unique book about the systematic method of developing creativity, which will have appeal to researchers and students in multidisciplinary fields from neuroscience to physics, and engineering and computer science, as well as a general public.

Prof. Kwang-Hyung LEE is a professor at department of Bio and Brain Engineering, and head of graduate school of Future Strategy of KAIST(Korea Advanced Institute of Science and Technology). His interests include Intelligence, Bioinformatics, Creativity and Future strategy. He published more than 100 research papers, and received a merit medal "Chevalier" from French government. He wrote many books such as: Introduction to systems programming(Prentice Hall), First course on fuzzy theory and applications(Springer), C programming(Hongreung, in Korean), Fuzzy Theory(Hongreung, in Korean), and Three dimensional creativity(Bizmap, in Korean).

Preface.Chapter 1 Creativity can be cultivated. 1.1 Creativity starts with asking questions. 1.2 Methodology for developing creativity. 1.3 Extend your thoughts guided by the three dimensional navigation. 1.4 Creativity made by a neural circuit. 1.5 Foresight of futures. Chapter 2 Freedom from time. 2.1 Time axis traveling. 2.2 T1: transpose. 2.3 T2: tempo. 2.4 T3: translation. 2.5 Designing the future. 2.6 The founding of Nexon.Chapter 3 Freedom from space. 3.1 Space travel. 3.2 S1: shape. 3.3 S3: site. 3.4 S4: size. 3.5 A lesson of Cyworld. 3.6 Globalization of Nexon. 3.7 Globalized thinking.Chapter 4 Freedom from field. 4.1 Field travel. 4.2 F1: function. 4.3 F2: fertileness. 4.4 F3: fusion. 4.5 Hyundai card benchmarking. 4.6 The discipline of division convergence. 4.7 Misjudgement in the history that resulted from obsession. 4.8 Welcoming, tolerating, and amalgamating things.Chapter 5 Traveling on a two-dimensional plane. 5.1 A plane that involves two axes. 5.2 Rules in combination of time and space. 5.3 Rules in combination of time and field. 5.4 Rules in combination of space and field. 5.5 Innovation of Steve Jobs. 5.6 Science education that helps learners understand why they learn.Chapter 6 Traveling in a three-dimensional world. 6.1 Ideas in the three-dimensional world. 6.2 The three-dimensional future-oriented strategy of K-pop music. 6.3 The left hand law of creativity. 6.4 Circuit of brain cells. 6.5 Habits are a product of neural circuits. 6.6 Watching TV upside down. 6.7 Make yourself more creative.

Erscheint lt. Verlag 30.4.2014
Reihe/Serie KAIST Research Series
KAIST Research Series
Zusatzinfo X, 87 p. 94 illus.
Verlagsort Dordrecht
Sprache englisch
Themenwelt Geisteswissenschaften Psychologie Allgemeine Psychologie
Geisteswissenschaften Psychologie Verhaltenstherapie
Mathematik / Informatik Mathematik Graphentheorie
Naturwissenschaften Physik / Astronomie Theoretische Physik
Sozialwissenschaften Pädagogik
Technik
Wirtschaft Betriebswirtschaft / Management Logistik / Produktion
Schlagworte Brain Cells • Creative Coding • Creative Design • Creative Methodology • Division Convergence • Field Travel • Human Innovation • Intelligent Systems • Neural Circuit • Three Dimensional Navigation • Time Axis Traveling
ISBN-10 94-017-8804-9 / 9401788049
ISBN-13 978-94-017-8804-5 / 9789401788045
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