New Trends in Interaction, Virtual Reality and Modeling (eBook)

eBook Download: PDF
2013 | 2013
XI, 143 Seiten
Springer London (Verlag)
978-1-4471-5445-7 (ISBN)

Lese- und Medienproben

New Trends in Interaction, Virtual Reality and Modeling -
Systemvoraussetzungen
53,49 inkl. MwSt
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

The interaction between a user and a device forms the foundation of today's application design. Covering the following topics:

  • A suite of five structural principles helping designers to structure their mockups;
  • An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;
  • An approach to explore large-scale collections based on classification systems;
  • A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;
  • A low-cost virtual reality system that provides highly satisfying virtual experiences;
  • Popular hardware and software tools and technologies for developing augmented and virtual reality applications;
  • An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices;
  • The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;
  • Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;
  • A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks.

New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.


The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups;An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;An approach to explore large-scale collections based on classification systems;A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;A low-cost virtual reality system that provides highly satisfying virtual experiences;Popular hardware and software tools and technologies for developing augmented and virtual reality applications;An implementation to handle connectivity between virtual reality applications and SensAble(R) Technology Phantom Haptic Devices;The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks.New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interaccion 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

Preface.- Validating a Method for Quantitative Mobile Usability Testing Based on Desktop Eyetracking.- An Approach to Explore Large-scale Collections based on Classification Schemes.- A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction in Organizational Environments.- ORION: One More Step in Virtual Reality Interaction.- Towards the Commodification of Augmented Reality: Tools & Platforms.- A VRPN Server for Haptic Devices using OpenHaptics 3.0.- Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills.- Designing a Communication Platform for Ubiquitous Systems: The Case Study of a Mobile Forensic Workspace.- Gamification: Analysis and Application.- BaLOReS: A Framework for Quantitative User Interface Evaluation.- Index.

Erscheint lt. Verlag 10.10.2013
Reihe/Serie Human–Computer Interaction Series
Human–Computer Interaction Series
Zusatzinfo XI, 143 p. 62 illus.
Verlagsort London
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung User Interfaces (HCI)
Mathematik / Informatik Informatik Theorie / Studium
Schlagworte Design and Development of Interactive Systems • Human-centred Design • Human-Computer Interaction (HCI) • Methods, Techniques and Tools in HCI • Modeling Ineractive Systems
ISBN-10 1-4471-5445-2 / 1447154452
ISBN-13 978-1-4471-5445-7 / 9781447154457
Haben Sie eine Frage zum Produkt?
PDFPDF (Wasserzeichen)
Größe: 3,5 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Zusätzliches Feature: Online Lesen
Dieses eBook können Sie zusätzlich zum Download auch online im Webbrowser lesen.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
Eine praxisorientierte Einführung mit Anwendungen in Oracle, SQL …

von Edwin Schicker

eBook Download (2017)
Springer Vieweg (Verlag)
34,99
Unlock the power of deep learning for swift and enhanced results

von Giuseppe Ciaburro

eBook Download (2024)
Packt Publishing Limited (Verlag)
35,99