Euclidean Shortest Paths
Exact or Approximate Algorithms
Seiten
2014
Springer London Ltd (Verlag)
978-1-4471-6064-9 (ISBN)
Springer London Ltd (Verlag)
978-1-4471-6064-9 (ISBN)
This unique text/reference reviews algorithms for the exact or approximate solution of shortest-path problems, with a specific focus on a class of algorithms called rubberband algorithms. presents a thorough introduction to shortest paths in Euclidean geometry, and the class of algorithms called rubberband algorithms;
This unique text/reference reviews algorithms for the exact or approximate solution of shortest-path problems, with a specific focus on a class of algorithms called rubberband algorithms. Discussing each concept and algorithm in depth, the book includes mathematical proofs for many of the given statements. Topics and features: provides theoretical and programming exercises at the end of each chapter; presents a thorough introduction to shortest paths in Euclidean geometry, and the class of algorithms called rubberband algorithms; discusses algorithms for calculating exact or approximate ESPs in the plane; examines the shortest paths on 3D surfaces, in simple polyhedrons and in cube-curves; describes the application of rubberband algorithms for solving art gallery problems, including the safari, zookeeper, watchman, and touring polygons route problems; includes lists of symbols and abbreviations, in addition to other appendices.
This unique text/reference reviews algorithms for the exact or approximate solution of shortest-path problems, with a specific focus on a class of algorithms called rubberband algorithms. Discussing each concept and algorithm in depth, the book includes mathematical proofs for many of the given statements. Topics and features: provides theoretical and programming exercises at the end of each chapter; presents a thorough introduction to shortest paths in Euclidean geometry, and the class of algorithms called rubberband algorithms; discusses algorithms for calculating exact or approximate ESPs in the plane; examines the shortest paths on 3D surfaces, in simple polyhedrons and in cube-curves; describes the application of rubberband algorithms for solving art gallery problems, including the safari, zookeeper, watchman, and touring polygons route problems; includes lists of symbols and abbreviations, in addition to other appendices.
Part I: Discrete or Continuous Shortest Paths.- Euclidean Shortest Paths.- Deltas and Epsilons.- Rubberband Algorithms.- Part II: Paths in the Plane.- Convex Hulls in the Plane.- Partitioning a Polygon or the Plane.- Approximate ESP Algorithms.- Part III: Paths in Three-Dimensional Space.- Paths on Surfaces.- Paths in Simple Polyhedrons.- Paths in Cube Curves.- Part IV: Art Galleries.- Touring Polygons.- Watchman Route.- Safari and Zookeeper Problems.
Zusatzinfo | XVIII, 378 p. |
---|---|
Verlagsort | England |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Theorie / Studium ► Algorithmen |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Informatik ► Weitere Themen ► CAD-Programme | |
Mathematik / Informatik ► Mathematik ► Wahrscheinlichkeit / Kombinatorik | |
Schlagworte | Art Gallery Problems • Computational Geometry • Cube Curves • Euclidean Shortest Path • Parts Cutting Problem • q-Rectangles • rubberband algorithm • Safari Problem • Simple Polygon • Surface of Polytope • Touring Polygons • Zookeeper Problem |
ISBN-10 | 1-4471-6064-9 / 1447160649 |
ISBN-13 | 978-1-4471-6064-9 / 9781447160649 |
Zustand | Neuware |
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