Holub on Patterns - Allen Holub

Holub on Patterns

Learning Design Patterns by Looking at Code

(Autor)

Buch | Softcover
432 Seiten
2013 | Softcover reprint of the original 1st ed.
Apress (Verlag)
978-1-4302-5361-7 (ISBN)
80,24 inkl. MwSt
The existing books on design patterns take a catalog approach, where they show the individual design patterns in isolation.

Holub on Patterns: Learning Design Patterns by Looking at Code teaches you design patterns in exactly this way: by looking at computer programs and analyzing them in terms of the patterns that they use.
The existing books on design patterns take a catalog approach, where they show the individual design patterns in isolation. This approach is fundamentally flawed, because you can't see how the design patterns actually function in the real world. Most programmers learn by looking at computer programs.


Holub on Patterns: Learning Design Patterns by Looking at Code teaches you design patterns in exactly this way: by looking at computer programs and analyzing them in terms of the patterns that they use. Consequently, you learn how the patterns actually occur in the real world and how to apply the patterns to solve real problems.


This book also looks at the broader context of object-oriented (OO) design and how patterns solve commonplace OO design problems. It covers many of the principles of OO design—principles not covered by most books on Java—and shows you how to apply these principles to make your code easier to maintain and debug.

Allen Holub is a design consultant, programmer, educator, and author specializing in object-oriented design, Java, C++, and systems programming. He is a contributing editor for JavaWorld, and a popular columnist appearing in many computer magazines, including Dr. Dobb's Journal and Microsoft Systems Journal.

1 Preliminaries: 00 and Design Patterns 101.- 2 Programming with Interfaces, and a Few Creational Patterns.- 3 The Game of Life.- 4 Implementing Embedded SQL.- Appendix A Design-Pattern Quick Reference.- Creational Patterns.- Abstract Factory.- Builder.- Factory Method.- Prototype.- Singleton.- Structural Patterns.- Adapter.- Bridge.- Composite.- Decorator.- Facade.- Flyweight.- Proxy.- Behavioral Patterns.- Chain of Responsibility.- Command.- Interpreter.- Iterator.- Mediator.- Memento.- Observer (Publish/Subscribe).- State.- Strategy.- Template Method.- Visitor.

Zusatzinfo 108 Illustrations, black and white; XV, 432 p. 108 illus.
Verlagsort Berlin
Sprache englisch
Maße 191 x 235 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Objektorientierung
Informatik Theorie / Studium Compilerbau
ISBN-10 1-4302-5361-4 / 1430253614
ISBN-13 978-1-4302-5361-7 / 9781430253617
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
objektorientierte Entwicklung modularer Maschinen für die digitale …

von Thomas Schmertosch; Markus Krabbes; Christian Zinke-Wehlmann

Buch | Hardcover (2024)
Hanser (Verlag)
44,99
Entwicklung von GUIs für verschiedene Betriebssysteme

von Achim Lingott

Buch (2023)
Hanser, Carl (Verlag)
39,99
Principles and Practice Using C++

von Bjarne Stroustrup

Buch | Softcover (2024)
Addison Wesley (Verlag)
85,95