Beginning IOS Games Development - Peter Bakhirev, P.J. Cabrera, Ben Smith, Eric Wing, Mitchell Fisher

Beginning IOS Games Development

For iPhone, iPad, and iPod Touch
Buch | Softcover
800 Seiten
2011 | 2nd New edition
Apress (Verlag)
978-1-4302-3419-7 (ISBN)
44,25 inkl. MwSt
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The apps market is hot, and iOS games are leading the way, with games making up over 70 percent of the most popular apps. If you've ever wanted to create your own games for the iPhone, iPad, or iPod touch, this book is exactly what you need.
You've probably already read and mastered Beginning iPhone 3 Development: Exploring the iPhone SDK from Apress - the best-selling second edition of the highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. Beginning iOS Games Development is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, they're serious business at the same time. With this book, you'll roll up your sleeves and get your hands dirty with some hardcore coding.
While you may have written games before, this book will take you further, immersing you in the following topics:
* Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES * Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession * Game networking with GameKit, Bonjour, and Internet sharing * Techniques for iPhone or iPad specific gaming What you'll learn * Efficient methods for drawing in 2D and 3D to the iPhone and iPad screens * Game-specific animation techniques with Core Animation * How to use OpenGL ES for more complex and realistic gaming backgrounds and action * Numerous ways to add music to enhance the gaming experience * How to give your users access to their iOS libraries from within games * The tools and techniques of 3D audio for creating even more realistic gaming experiences * How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for All game developers who want to create iPhone, iPad and/or iPod touch games.

Eric Wing is a longtime Mac developer. Feeling he was living too extravagant of a lifestyle of ramen and subsidized bus passes, Eric Wing graduated (kicking and screaming) from the University of California at San Diego with a master's degree in computer engineering just days before 9/11. In the following challenging world, he worked a wide range of jobs in the field from automated testing on satellite systems to scientific visualization with a variety of different operating systems and programming languages. But in a stroke of genius (actually, it was more likely just a stroke), he figured out how he could work even harder for no money and started working on open source projects. He has been a contributor to projects such as SDL (Simple DirectMedia Layer), OpenSceneGraph, and the Lua/Objective-C Bridge (and its successor LuaCocoa). When he was offered a co-authorship of Beginning iPhone Games Development, how could he possibly have refused the idea of even more hard work for virtually no pay? It was a match made in heaven! More information about the book can be found at Eric's website, http: //playcontrol.net/iphonegamebook

Erscheint lt. Verlag 14.10.2011
Verlagsort Berkley
Sprache englisch
Themenwelt Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-4302-3419-9 / 1430234199
ISBN-13 978-1-4302-3419-7 / 9781430234197
Zustand Neuware
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