Beginning iOS Games Development
Apress (Verlag)
978-1-4302-5953-4 (ISBN)
- Titel wird leider nicht erscheinen
- Artikel merken
Lucas L. Jordan is a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on user interface. He has previously written JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.
Jumping Right InExplore the Game Application Lifecycle Sprite Kit in DetailQuickly Build an Input-Driven Game Quickly Build a Frame-byFrame Game Create Your Characters: Game Engine, Image Actors, and Behaviors Build Your Game: Vector Actors and Particles Build Your Game: Understanding Gestures and Movements Game Center and Social Media Monetizing via the Apple App Store Add Sound to your Game A Completed Game: Belt Commander Physics! Appendix A: Designing and Creating Graphics
Verlagsort | Berkley |
---|---|
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | Computerspiele (Programmierung/Entwicklung) • iOS; Spezielle Anwendungsbereiche |
ISBN-10 | 1-4302-5953-1 / 1430259531 |
ISBN-13 | 978-1-4302-5953-4 / 9781430259534 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich