Maya Visual Effects The Innovator's Guide (eBook)
John Wiley & Sons (Verlag)
978-1-118-65488-0 (ISBN)
Create innovative CG solutions with Maya and this creative guide
Professional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's Guide, Second Edition is what you need to meet the challenge. Professional Maya artist Eric Keller offers inspired solutions and hands-on projects, as well as numerous practical shortcuts and deadlines, so you learn to produce innovative CG assets from scratch, using Maya, on a deadline.
- Shows intermediate to advanced Maya users new solutions, workarounds, and shortcuts for creating Maya visual effects on deadline
- Gives readers plenty of hands-on projects, so they come up with solutions that they can add to their Maya toolsets
- Offers workable ideas that can be applied, no matter which version of Maya software is being used
- Presents projects in an engaging style, with pages of full-color imagery to illustrate concepts
Create amazing effects with the creative insights and fresh advice in this new edition of Maya Visual Effects: The Innovator's Guide.
Eric Keller has been a professional visual effects artist since 1998, creating animations for feature films, commercials, motion graphics, and scientific visualizations. He also teaches at the world-renowned Gnomon School of Visual Effects in Hollywood. Eric has created animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, the Howard Hughes Medical Institute, and CBS. He is the author of Mastering Autodesk Maya 2009 and 2011, the first edition of Maya Visual Effects, and three editions of Introducing ZBrush, all from Sybex.
Eric Keller has been a professional visual effects artist since 1998, creating animations for feature films, commercials, motion graphics, and scientific visualizations. He also teaches at the world-renowned Gnomon School of Visual Effects in Hollywood. Eric has created animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, the Howard Hughes Medical Institute, and CBS. He is the author of Mastering Autodesk Maya 2009 and 2011, the first edition of Maya Visual Effects, and three editions of Introducing ZBrush, all from Sybex.
Erscheint lt. Verlag | 12.4.2013 |
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Sprache | englisch |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Grafik / Design ► Maya | |
Informatik ► Office Programme ► Outlook | |
Schlagworte | Advanced instruction on Maya, how to use Maya, instructions on Maya book on Maya, books on Maya, intermediate level instruction on Maya, Maya for intermediate users, books on 3D animation, instructions on modeling and animating, Maya for professionals, books about Autodesk Maya, books on animation software, 3D animation software, advanced guides to Maya, how to use Maya, Maya 2013, Maya 2014, Maya 2012, visual effects, special effects, fluid effects, Autodesk Maya • Computer-Ratgeber • End-User Computing • Graphics & Design software (Non-Microsoft) • Graphik- u. Designsoftware (auÃer Microsoft) • Graphik- u. Designsoftware (außer Microsoft) • MAYA (Programm) |
ISBN-10 | 1-118-65488-9 / 1118654889 |
ISBN-13 | 978-1-118-65488-0 / 9781118654880 |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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