Appillionaires (eBook)
Chris Stevens (London) is a leading designer of iPad and iPhone software. He created the best-selling app, Alice for the iPad, and also designed Twitch Origins, the first four-player game for iPhone. He has worked for BBC television and CNET, producing cutting-edge multimedia. Formerly a technology columnist for The Daily Telegraph and The Times, Chris also presented and directed Space Bubble, a popular gadget show. Alongside his writing, Chris is an illustrator and film editor. He's worked for Warner Bros, EMAP, and Wired magazine.
PART I: THE BIRTH OF THE APP 1
Chapter 1: Introduction 3
Th ere's Gold in Th em Hills 4
App Store Roulette 5
Challenges with the App Store 6
Th e App Community 8
Th e Siren Call 10
Why I Wrote Appillionaires 11
Where Will the Market Take Us? 11
Th e Band of Dreamers 14
Summary 15
Chapter 2: Th e Rise of the App 17
Apple's False Start 18
Taking a Journey Back in Time 22
Finding a Carrier Was the Th ing 23
Summary 23
Chapter 3: A Bedroom Revolution 25
Birth of the App Store 25
What Apple Learned from the First Successful Apps 28
A Renaissance in Gaming 33
Summary 35
Chapter 4: Th e Gold Rush 37
A Taste of Success 37
Feeling the Appillionaire Buzz 39
Th e Fallacy of Easy Money 40
Summary 41
Chapter 5: Th e First Million 43
A Box of Delights 43
Th e Boy Genius 45
Th e Hacker Army Grows 47
Apps Invade by Stealth 49
Th e Bedroom Programmer Awakes 51
Summary 57
PART II: THE APPILLIONAIRES 59
Chapter 6: Doodle Jump 61
Croatian Dreams 62
Bubblewrap 64
If at First You Don't Succeed . . . 67
Tic Tac Toe 69
A Hand-Built Look and Feel 72
Doodle Jump Is Born 74
Doodle Jump 2 Is Born 83
How Doodle Jump Changed Th eir Lives 87
Summary 90
Chapter 7: Harbor Master 91
Romancing the App 92
Harbor Master Is Born 95
Behind the Scenes 101
Summary 103
Chapter 8: Pocket God 105
A Basic Start 106
Dropping Out 107
Hardware Secrets 109
How to Play God 110
Th e Evolution of Pocket God 114
Th e Life and Times of Castelnuovo 116
Th e Public's Reaction 118
Luck Is Part of the Formula 119
Summary 120
Chapter 9: StickWars 123
Defending the Castle 124
A Life at Sea 129
Summary 131
Chapter 10: Angry Birds 133
A Global Hit 134
52nd Time Lucky 135
A Rich History of Flying Animals 139
Bigger than the iPhone 142
Setting the App Standard 145
Summary 146
PART III: THE APP REVOLUTION 149
Chapter 11: From Bedroom to Boardroom 151
A Golden Age 151
An Escape from Corporate Tyranny 152
Invasion of the Body Snatchers 159
Summary 162
Chapter 12: Life in the Trenches 165
An Expensive Game 166
Trust-Fund Fantasies 170
Feeding Time 176
A Wicked Game 178
A Special Time in History 184
Th e Patent Th reat 190
Summary 191
Chapter 13: Th e Future of the App 193
Th e Changing of the Guard 194
What Makes a Killer App? 195
Summary 199
Erscheint lt. Verlag | 13.9.2011 |
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Sprache | englisch |
Themenwelt | Informatik ► Office Programme ► Outlook |
Schlagworte | apps, selling apps, how to make money from apps, how to make money from selling apps, make money from apps, make money from selling apps, how to sell apps, examples of successful apps, secrets of successful apps, app development, app development process, appillionaires, what are appillionaires, what is an appillionaire, secrets for making money from apps, selling apps in the appstore, how to sell apps in the appstore, selling apps in the app store, how to sell apps in the app store, selling apps in the apps • App Store • Computer-Ratgeber • End-User Computing • Other Software (Non-Microsoft) • Sonstige Software (auÃer Microsoft) • Sonstige Software (außer Microsoft) |
ISBN-10 | 1-119-97898-X / 111997898X |
ISBN-13 | 978-1-119-97898-5 / 9781119978985 |
Haben Sie eine Frage zum Produkt? |
Größe: 8,7 MB
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