Understanding UML - Mark Watson

Understanding UML

The Developer's Guide

(Autor)

Buch | Softcover
367 Seiten
1997
Morgan Kaufmann Publishers In (Verlag)
978-1-55860-465-0 (ISBN)
68,55 inkl. MwSt
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The Unified Modeling Language (UML) is a third generation method for specifying, visualizing, and documenting an object-oriented system under development. This book provides an introduction to UML, overview of this powerful design notation, and teaches Java programmers to analyse and design object-oriented applications using the UML notation.
The Unified Modeling Language (UML) is a third generation method for specifying, visualizing, and documenting an object-oriented system under development. It unifies the three leading object-oriented methods and others to serve as the basis for a common, stable, and expressive object-oriented development notation. As the complexity of software applications increases, so does the developer's need to design and analyze applications before developing them. This practical introduction to UML provides software developers with an overview of this powerful new design notation, and teaches Java programmers to analyse and design object-oriented applications using the UML notation.

Mark Watson is an independent software developer with extensive software engineering experience. He has worked at Angel Studios as a game programmer for Nintendo and Windows 95 games, with SAIC on the development of tools for expert systems, and on natural language processing and neural network systems. He is the developer of a real-time distributed expert system used by regional telephone systems to detect fraud, and is the author of eight books.

1 Introduction
2 The Vocabulary of Object Technology
3 A Simple Object-Oriented Methodology
4 The Unified Modeling Language
5 Coding Applications in Java
6 Java Development with an Object-Oriented Modeling Tool
7 Business Process Reengineering
8 Use Case Diagrams and Ideal Object Models
9 CRC Cards
10 UML Class and Object Diagrams
11 UML Sequence and Collaboration Diagrams
12 UML State and Activity Diagrams
13 Designing an Object-Oriented System
14 Choosing an Object-Oriented Architecture
15 Expanding Your Design
Appendix A Code for the SalesWeb Example
Appendix B A Comparison of UML, Booch, and MOT Notations
Appendix C Products Mentioned in the Book

Erscheint lt. Verlag 9.12.1997
Reihe/Serie The Morgan Kaufmann Series in Software Engineering and Programming
Verlagsort San Francisco
Sprache englisch
Gewicht 770 g
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Objektorientierung
Informatik Software Entwicklung UML
ISBN-10 1-55860-465-0 / 1558604650
ISBN-13 978-1-55860-465-0 / 9781558604650
Zustand Neuware
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