Applying UML and Patterns - Craig Larman

Applying UML and Patterns

An Introduction to Object-Oriented Analysis and Design

(Autor)

Buch | Softcover
528 Seiten
1997
Prentice Hall (Verlag)
978-0-13-748880-3 (ISBN)
44,85 inkl. MwSt
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Useful for courses in Object-Oriented Programming, this book applies the Unified Modeling Language (UML) to communicating object-oriented analysis and design results. It helps you learn the fundamental concepts of object-oriented analysis and design, and the process of analysis and design using a single case study.
Appropriate for courses in Object-Oriented Programming.

The first book to apply the Unified Modeling Language (UML) to communicating object-oriented analysis and design results. You'll learn the fundamental concepts of object-oriented analysis and design, and then walk step-by-step through the entire process of analysis and design— using a single case study that takes full advantage of UML and design patterns.

CRAIG LARMAN has been developing software since 1978, and has been teaching object-oriented programming to adult students since 1986. He holds a B. Sc. and M. Sc. in computer science, and is the creator of the GRASP patterns, designed for users new to the object paradigm. He has personally taught and mentored more than 2,000 students, and is currently Principal Instructor at ObjectSpace, a company specializing in object technology.

I. INTRODUCTION.

 1. Object-Oriented Analysis and Design.
 2. Introduction to a Development Process.
 3. Defining Models and Artifacts.
II. PLAN AND ELABORATE PHASE.

 4. Case Study: Point-of-Sale.
 5. Understanding Requirements.
 6. Use Cases: Describing Processes.
 7. Ranking and Scheduling Use Cases.
 8. Starting a Development Cycle.
III. ANALYZE PHASE (1).

 9. Building a Conceptual Model.
10. Conceptual Model-Adding Associations.
11. Conceptual Model-Adding Attributes.
12. Recording Terms in the Glossary.
13. System Behavior-System Sequence Diagrams.
14. System Behavior-Contracts.
IV. DESIGN PHASE (1).

15. From Analysis to Design.
16. Describing Real Use Cases.
17. Collaboration Diagrams.
18. GRASP: Patterns for Assigning Responsibilities.
19. Designing a Solution with Objects and Patterns.
20. Determining Visibility.
21. Design Class Diagrams.
22. Issues in System Design.
V. CONSTRUCT PHASE (1).

23. Mapping Designs To Code.
24. Program Solution In Java.
VI. ANALYZE PHASE (2).

25. Choosing Development Cycle 2 Requirements.
26. Relating Multiple Use Cases.
27. Extending the Conceptual Model.
28. Generalization.
29. Packages: Organizing Elements.
30. Polishing the Conceptual Model.
31. Conceptual Model-Summary.
32. System Behavior.
33. Modeling Behavior in State Diagrams.
VII. DESIGN PHASE (2).

34. GRASP: More Patterns for Assigning Responsibilities.
35. Designing with More Patterns.
VIII. SPECIAL TOPICS.

36. Other UML Notation.
37. Development Process Issues.
38. Frameworks, Patterns, and Persistence.
Appendix A. Recommended Readings.
Appendix B. Sample Development Activities and Models.
Bibliography.
Glossary.
Index.

Erscheint lt. Verlag 13.11.1997
Verlagsort Upper Saddle River
Sprache englisch
Maße 210 x 260 mm
Gewicht 1171 g
Themenwelt Informatik Software Entwicklung Objektorientierung
Informatik Software Entwicklung UML
ISBN-10 0-13-748880-7 / 0137488807
ISBN-13 978-0-13-748880-3 / 9780137488803
Zustand Neuware
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