Design of Multithreaded Software (eBook)
320 Seiten
John Wiley & Sons (Verlag)
978-1-118-10273-2 (ISBN)
Ada, C#, or Java) and introduces the entity-life modeling
(ELM) design approach for certain kinds of multithreaded software.
ELM focuses on "reactive systems," which continuously interact with
the problem environment. These "reactive systems" include embedded
systems, as well as such interactive systems as cruise controllers
and automated teller machines.
Part I covers two fundamentals: program-language thread support
and state diagramming. These are necessary for understanding ELM
and are provided primarily for reference. Part II covers ELM from
different angles. Part III positions ELM relative to other design
approaches.
Bo I. Sandén, PhD, serves as Professor of Computer Science at Colorado Technical University. He has also taught at George Mason University in Fairfax, Virginia. Prior to his teaching career, Dr. Sandén worked at Phillips Elektronikindustrier in Stockholm, Sweden, and has significant professional experience as a systems analyst, project manager, programmer, and consultant. He devotes his research activities primarily to software design and has published extensively on Jackson system development, concurrency in Ada and Java, and entity-life modeling.
Foreword.
Preface.
I Foundations.
1 Introduction.
1.1 Entity-Life Modeling.
1.2 Overview of This Book.
1.3 Multithreading.
1.4 Engineering the Intangible.
1.5 The Development Process.
1.6 Unifi ed Modeling Language.
1.7 Conclusion.
2 Support for Multithreading.
2.1 Introduction.
2.2 Concurrency in Java.
2.3 Concurrency in Ada.
2.4 Pthreads.
2.5 Conclusion.
3 State Modeling.
3.1 Introduction.
3.2 State-Modeling Terminology.
3.3 Basic State Modeling.
3.4 Superstates.
3.5 Examples.
3.6 State Modeling in Practice.
3.7 State Machine Implementation.
3.8 Conclusion.
II The ELM Way.
4 Entity-Life Modeling.
4.1 Introduction.
4.2 Modeling Software on Event Threads.
4.3 Discovering and Choosing Event-Thread Models.
4.4 Event-Thread Patterns for Resource Sharing.
*4.5 Portraying the World in Software.
4.6 Conclusion.
5 Design Patterns Based on Event Threads.
5.1 Introduction.
5.2 State Machines without Software activities.
5.3 Sequential-Activities Design Pattern.
5.4 Concurrent-Activities Design Pattern.
5.5 Communicating State Machines.
5.6 Conclusion.
6 Event-Thread Patterns for Resource Sharing.
6.1 Introduction.
6.2 Resource-User-Thread Pattern.
6.3 The Resource-Guard-Thread Pattern.
6.4 Choosing and Combining Patterns.
6.5 Examples with Dual Solutions.
6.6 Data Stream Processing.
6.7 Repository Problems.
6.8 Conclusion.
7 Simultaneous Exclusive Access to Multiple
Resources.
7.1 Introduction.
7.2 The Deadlock Problem.
7.3 Case Studies.
7.4 Heuristics.
7.5 More on Deadlock and Its Prevention.
7.6 Conclusion.
III Background and Discussion.
8 Real-Time Software Architectures and Data-Flow Design
Approaches.
8.1 Introduction.
8.2 Real-Time Architectures.
8.3 Data-Flow Design Approaches.
8.4 Conclusion.
9 The Origins of Entity-Life Modeling.
9.1 Introduction.
9.2 Early Experiences with Software Development.
9.3 The Jackson Methods.
9.3.1.4 Structure Clashes.
*9.4 Formal Models and Methods.
9.5 Software Patterns.
9.6 Conclusion.
Glossary.
References.
Index.
Erscheint lt. Verlag | 6.4.2011 |
---|---|
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
Informatik ► Weitere Themen ► Hardware | |
Technik ► Elektrotechnik / Energietechnik | |
Schlagworte | Computer Architecture • Computerarchitektur • Computer Science • Control Systems Technology • Electrical & Electronics Engineering • Elektrotechnik u. Elektronik • Informatik • Programmierung u. Software-Entwicklung • Programming & Software Development • Regelungstechnik |
ISBN-10 | 1-118-10273-8 / 1118102738 |
ISBN-13 | 978-1-118-10273-2 / 9781118102732 |
Haben Sie eine Frage zum Produkt? |
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