Pro HTML5 Games

Buch | Softcover
364 Seiten
2012 | 1st ed.
Apress (Verlag)
978-1-4302-4710-4 (ISBN)

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Pro HTML5 Games - Aditya Ravi Shankar
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Build your next game on a bigger scale with Pro HTML5 Games. This book teaches you the essentials of advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games!



Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, you’ll learn how to do the following:



Create realistic physics in your game by incorporating the Box2d physics engine
Design large worlds with lots of characters and let users interact with them
Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game
Incorporate pathfinding and steering to help characters navigate through your world
Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events
Add multiplayer in your games using Node.js and the WebSocket API

This book will help you take your HTML5/JavaScript programming experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro.

Aditya Ravi Shankar started programming in 1993 when he was first introduced to the world of computers. With no access to the Internet or online tutorials at the time, he wrote his first game in GW-BASIC by painstakingly retyping code from a book he found at the local library. After graduating from the Indian Institute of Technology Madras in 2001, he spent nearly a decade working as a software consultant, developing trading and analytics systems for investment banks and large Fortune 100 companies, before eventually leaving his corporate life behind so he could focus on doing what he loved. A self-confessed technology geek, he has spent the time since then working on his own projects and experimenting with every new language and technology that he could, including of course HTML5. During this time he became well known for singlehandedly re-creating the famous Command and Conquer RTS game entirely in HTML5. Apart from programming, Aditya is passionate about billiards, salsa dancing, and learning to develop the subconscious mind. He maintains a personal website (www.adityaravishankar.com) where he writes articles on game programming, personal development, and billiards. When he is not busy writing or working on his own projects, Aditya does consulting work with companies to help them launch new software products.

HTML5 and JavaScript Essentials
Creating a Basic Game World
Physics Engine Basics
Integrating the Physics Engine
Creating the RTS Game World
Adding Entities to Our World
Intelligent Unit Movement
Adding More Game Elements
CreaAdding Weapons and Combat
Wrapping Up the Single-Player Campaign
Multiplayer with WebSockets
Multiplayer Gameplay

Zusatzinfo XVIII, 364 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Gewicht 642 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-4302-4710-X / 143024710X
ISBN-13 978-1-4302-4710-4 / 9781430247104
Zustand Neuware
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