HCI Models, Theories, and Frameworks (eBook)
576 Seiten
Elsevier Science (Verlag)
978-0-08-049141-7 (ISBN)
Human-Computer Interaction spans many disciplines, from the social and behavioral sciences to information and computer technology. But of all the textbooks on HCI technology and applications, none has adequately addressed HCI's multidisciplinary foundations-until now.
HCI Models, Theories, and Frameworks fills a huge void in the education and training of advanced HCI students. Its authors comprise a veritable house of diamonds-internationally known HCI researchers, every one of whom has successfully applied a unique scientific method to solve practical problems.
Each chapter focuses on a different scientific analysis or approach, but all in an identical format, especially designed to facilitate comparison of the various models.
HCI Models, Theories, and Frameworks answers the question raised by the other HCI textbooks:
How can HCI theory can support practice in HCI?
* Traces HCI research from its origins
* Surveys 14 different successful research approaches in HCI
* Presents each approach in a common format to facilitate comparisons
* Web-enhanced with teaching tools at http://www.HCImodels.com
*Contributors are leading researchers in the field of Human-Comptuter Interaction
*Fills a major gap in current literature about the rich scientific foundations of HCI
*Provides a thorough pedogological survey of the science of HCI
HCI Models, Theories, and Frameworks provides a thorough pedagological survey of the science of Human-Computer Interaction (HCI). HCI spans many disciplines and professions, including anthropology, cognitive psychology, computer graphics, graphical design, human factors engineering, interaction design, sociology, and software engineering. While many books and courses now address HCI technology and application areas, none has addressed HCI's multidisciplinary foundations with much scope or depth. This text fills a huge void in the university education and training of HCI students as well as in the lifelong learning and professional development of HCI practitioners. Contributors are leading researchers in the field of HCI. If you teach a second course in HCI, you should consider this book. This book provides a comprehensive understanding of the HCI concepts and methods in use today, presenting enough comparative detail to make primary sources more accessible. Chapters are formatted to facilitate comparisons among the various HCI models. Each chapter focuses on a different level of scientific analysis or approach, but all in an identical format, facilitating comparison and contrast of the various HCI models. Each approach is described in terms of its roots, motivation, and type of HCI problems it typically addresses. The approach is then compared with its nearest neighbors, illustrated in a paradigmatic application, and analyzed in terms of its future. This book is essential reading for professionals, educators, and students in HCI who want to gain a better understanding of the theoretical bases of HCI, and who will make use of a good background, refresher, reference to the field and/or index to the literature. - Contributors are leading researchers in the field of Human-Comptuter Interaction- Fills a major gap in current literature about the rich scientific foundations of HCI- Provides a thorough pedogological survey of the science of HCI
Cover 1
Copyright Page 7
Contents 8
Acknowledgments 18
Chapter 1. Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction 20
1.1 The Golden Age 21
1.2 Let 100 Flowers Blossom 23
1.3 Scientific Fragmentation 24
1.4 Teaching and Learning 26
Chapter 2. Design as Applied Perception 30
2.1 Motivation 30
2.2 Scientific Foundation 31
2.3 Case Study 41
2.4 Current Status of Theoretical Approach 42
Chapter 3. Motor Behavior Models for Human-Computer Interaction 46
3.1 Motivation 46
3.2 Overview: Models and Modeling 46
3.3 Scientific Foundations and Model Descriptions 54
3.4 Case Studies 62
3.5 Current Status and Further Reading 72
Chapter 4. Information Processing and Skilled Behavior 74
4.1 Motivation for Using the Human Information Processing Theory in Human- Computer Interaction 74
4.2 Overview of GOMS 78
4.3 Scientific Foundations Underlying GOMS 81
4.4 Detailed Description of GOMS Models 91
4.5 Case Study: Project Ernestine 103
4.6 Current Status 116
4.7 Further Reading 119
Chapter 5. Notational Systems„The Cognitive Dimensions of Notations Framework 122
5.1 Motivation 122
5.2 Overview 125
5.3 Scientific Foundations 128
5.4 Detailed Description 131
5.5 Case Study: Evaluating a Visual-Programming Language 141
5.6 Current Status 147
5.7 Further Reading 152
Chapter 6. Users’ Mental Models: The Very Ideas 154
6.1 Motivation 154
6.2 Scientific Foundations 157
6.3 Detailed Description 165
6.4 Case Study 171
Chapter 7. Exploring and Finding Information 176
7.1 Introduction 176
7.2 Motivation: Man the Informavore 176
7.3 Scientific Foundations 180
7.4 Detailed Description: Scatter/Gather 187
7.5 Case Study: The World Wide Web 201
7.6 Current Status 209
Author Notes 210
Chapter 8. Distributed Cognition 212
8.1 Motivation 212
8.2 Overview 216
8.3 Scientific Foundations 217
8.4 Detailed Description 222
8.5 Case Study: Engineering Design and Construction 233
8.6 Current Status 241
Author Notes 242
Further Reading 242
Chapter 9. Cognitive Work Analysis 244
9.1 Motivation 244
9.2 Overview of CWA 248
9.3 Scientific Foundations 253
9.4 Detailed Description 258
9.5 Case Studies 271
9.6 Current Status 281
Further Reading 283
Chapter 10. Common Ground in Electronically Mediated Communication: Clark’s Theory of Language Use 284
10.1 Motivation 285
10.2 Overview 288
10.3 Scientific Foundations 292
10.4 Detailed Description 293
10.5 Case Studies„Applying the Theory to the Design of Technology for Communication 299
10.6 Current Status 307
10.7 Further Reading 308
Acknowledgments 308
Chapter 11. Activity Theory 310
11.1 Motivation 310
11.2 Overview 314
11.3 Scientific Foundations 317
11.4 Detailed Description 323
11.5 Case Study 335
11.6 Current Status 341
11.7 Further Reading 343
Chapter 12. Applying Social Psychological Theory to the Problems of Group Work 344
12.1 Motivation 344
12.2 An Overview of CSCW Research 346
12.3 Scientific Foundations 347
12.4 Detailed Description„Explaining Productivity Loss in Brainstorming Teams 362
12.5 Case Study: Applying Social Psychological Theory to the Problem of Undercontribution to Online Groups 367
12.6 Current Status 372
Chapter 13. Studies of Work in Human-Computer Interaction 376
13.1 Motivation 376
13.2 Overview: A Paradigmatic Case 378
13.3 Scientific Foundations 381
13.4 Detailed Description 388
13.5 Case Study 393
13.6 Current Status 398
13.7 Further Reading 399
Chapter 14. Upside-Down Vs and Algorithms.Computational Formalisms and Theory 400
14.1 Motivation 400
14.2 Overview of Issues and First Steps in Formalism 404
14.3 Scientific Foundations 408
14.4 Detailed Description 419
14.5 Case Study„Dialogue Speci.cation for Transaction Processing 432
14.6 Current Status 441
14.7 Further Reading 447
Chapter 15. Design Rationale as Theory 450
15.1 Motivation 451
15.2 Overview 453
15.3 Scientific Foundations 458
15.4 Detailed Description 463
15.5 Case Study 465
15.6 Current Status and Further Reading 479
Acknowledgments 480
Glossary 482
References 494
Index 540
About the Authors 566
Erscheint lt. Verlag | 21.5.2003 |
---|---|
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Datenbanken |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-08-049141-3 / 0080491413 |
ISBN-13 | 978-0-08-049141-7 / 9780080491417 |
Haben Sie eine Frage zum Produkt? |
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